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<blockquote data-quote="Mannahnin" data-source="post: 8176643" data-attributes="member: 7026594"><p>No one's saying 4E is like WoW. We're saying it had defined roles, and that they did the things you're talking about more than you seem to be aware of.</p><p></p><p>Strikers (like Rogues) definitely DID substantially more damage than Defenders (like Fighters), for example.</p><p></p><p>Defenders DID have better AC, substantially more HP, more healing surges, and access to DR powers.</p><p></p><p>And Defenders did indeed have mechanics to control/encourage monsters to keep attacking them instead of attacking the other characters. Marking was a thing, and individual powers were more dramatic. Come And Get It! was famously awesome, and still great even after WotC nerfed it.</p><p></p><p>Maybe we're just talking past each other and I don't understand what you meant by "close to replicating the role dynamic". <img class="smilie smilie--emoji" loading="lazy" alt="🤷♂️" title="Man shrugging :man_shrugging:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" data-shortname=":man_shrugging:" /></p></blockquote><p></p>
[QUOTE="Mannahnin, post: 8176643, member: 7026594"] No one's saying 4E is like WoW. We're saying it had defined roles, and that they did the things you're talking about more than you seem to be aware of. Strikers (like Rogues) definitely DID substantially more damage than Defenders (like Fighters), for example. Defenders DID have better AC, substantially more HP, more healing surges, and access to DR powers. And Defenders did indeed have mechanics to control/encourage monsters to keep attacking them instead of attacking the other characters. Marking was a thing, and individual powers were more dramatic. Come And Get It! was famously awesome, and still great even after WotC nerfed it. Maybe we're just talking past each other and I don't understand what you meant by "close to replicating the role dynamic". 🤷♂️ [/QUOTE]
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