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General Tabletop Discussion
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Helpful NPC vs. PC combat
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<blockquote data-quote="Kahuna Burger" data-source="post: 2602421" data-attributes="member: 8439"><p>I agree about the charisma, IMHO a consistently and persistantly rude person may well have a positive charisma modifier - I consider cha to be strength of personality and a strong personality is not always a plesant one. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I'm unconvinced that lethal force would make the noc tend towards evil. I mean, this is D&D we're talking about here. Good PCs deal out lethal force even to much weaker foes on a daily basis. The npc may <strong>choose</strong> to be merciful, if he likes the other PCs and thinks killing her would put them out, or if he has any reason to believe that she can be taught a lesson and start being helpful to the group, but he's under no obligation to when she attacks him. </p><p></p><p>I would have him take full defense for the round after she attacks and tell her in no uncertain terms that she has one chance, out of respect to the party, to appologize for the attack and start behaving herself. Make it clear to the player OOC that if the PC doesn't take this chance and continues an attack, there will be a lethal combat ending as it may. </p><p></p><p>Obstructionist players make me crazy. Especially those who claim to be roleplaying their character when they are really pushing the metagame to force other players (and the DM) not to roleplay realistic responses.</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 2602421, member: 8439"] I agree about the charisma, IMHO a consistently and persistantly rude person may well have a positive charisma modifier - I consider cha to be strength of personality and a strong personality is not always a plesant one. ;) I'm unconvinced that lethal force would make the noc tend towards evil. I mean, this is D&D we're talking about here. Good PCs deal out lethal force even to much weaker foes on a daily basis. The npc may [B]choose[/B] to be merciful, if he likes the other PCs and thinks killing her would put them out, or if he has any reason to believe that she can be taught a lesson and start being helpful to the group, but he's under no obligation to when she attacks him. I would have him take full defense for the round after she attacks and tell her in no uncertain terms that she has one chance, out of respect to the party, to appologize for the attack and start behaving herself. Make it clear to the player OOC that if the PC doesn't take this chance and continues an attack, there will be a lethal combat ending as it may. Obstructionist players make me crazy. Especially those who claim to be roleplaying their character when they are really pushing the metagame to force other players (and the DM) not to roleplay realistic responses. [/QUOTE]
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