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<blockquote data-quote="KarinsDad" data-source="post: 5216856" data-attributes="member: 2011"><p>Which is why challenging encounters include other advantages for the monsters like terrain. Monsters tend to have more hit points and advantages like terrain and/or higher levels and/or occasional heavy condition powers. PCs tend to have more powers / resources (hence more options), better to hit and defenses, a greater ability to do striker damage (hence better focused fire), and the ability to heal themselves which effectively is the ability to minimize or negate focused fire.</p><p></p><p>Tactics basically boil down to ways in which to do more damage to the enemy faster than it does more damage to your team (even the goal of defensive or healing tactics is this same basic goal, minimize enemy damage which in turn increases the ratio of your teams damage to the enemies damage).</p><p></p><p>Monsters that have special abilities that can heal themselves or regenerate or heavily hamper the PCs such as blind or stun are a lot more threatening overall because it shifts the normal action economy of the PCs typically outnumbering the NPCs by about round three, to later in the encounter. This not only gives the monsters more rounds in which to counterattack without casualties, but it also results in the PCs running out of their better Encounter powers and being forced to rely either on At Wills, or bringing out the bigger Daily powers.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5216856, member: 2011"] Which is why challenging encounters include other advantages for the monsters like terrain. Monsters tend to have more hit points and advantages like terrain and/or higher levels and/or occasional heavy condition powers. PCs tend to have more powers / resources (hence more options), better to hit and defenses, a greater ability to do striker damage (hence better focused fire), and the ability to heal themselves which effectively is the ability to minimize or negate focused fire. Tactics basically boil down to ways in which to do more damage to the enemy faster than it does more damage to your team (even the goal of defensive or healing tactics is this same basic goal, minimize enemy damage which in turn increases the ratio of your teams damage to the enemies damage). Monsters that have special abilities that can heal themselves or regenerate or heavily hamper the PCs such as blind or stun are a lot more threatening overall because it shifts the normal action economy of the PCs typically outnumbering the NPCs by about round three, to later in the encounter. This not only gives the monsters more rounds in which to counterattack without casualties, but it also results in the PCs running out of their better Encounter powers and being forced to rely either on At Wills, or bringing out the bigger Daily powers. [/QUOTE]
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