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Helping a friend who's frustrated over using Diplomacy.
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<blockquote data-quote="Ragmon" data-source="post: 6132145" data-attributes="member: 99604"><p>Heya.</p><p></p><p>This is how I understand the problem: The DM is using a house rule where you must offer something to the receiver of the diplomacy check to work as described in the PHB.</p><p></p><p>My opinion on this rule: This rule IMO is already incorporated into the RAW, since barthering/bribing/meeting-some-one-half-way is a part of the diplomacy skill already and does not need to be house ruled. Now as I see it your house rule is about giving the right offer to a specific target, so again IMO if some ones offers is the correct one by the DM's standard, just give the PC a bonus on the check, instead of not allowing her to use the skill if she doesent give and offer. IMO this would encourage players to place points into knowledges and to do some legwork before engaging a targer in conversation (research/spy/gather info on the target first).</p><p></p><p>What I do is: I use the RAW, and since it says 1 min is required for the check I make the players talk for a whole min, and then make them roll to see how the character delivered the speech. This enforces role-playing.</p><p></p><p>In closing IMO: Remove the requiremnt for an offer, maybe give a penalty to the PC if she doesent give one to start of the diplomacy check. And just tell the player "The more you know about your target, the better you will succeed at the diplomacy check, or if you don't you get a penalty, this is why we have gather info and knowledge check". Sort of like (not) using tool kits, if you don't use 'em you get a penalty, if you have one then no penalty, if you have a good tool then bonus.</p><p></p><p>[edited in] PS: She feels like you gimped her primary ability, its like by some house rule a Wizard can only cast spells during the day or something.</p></blockquote><p></p>
[QUOTE="Ragmon, post: 6132145, member: 99604"] Heya. This is how I understand the problem: The DM is using a house rule where you must offer something to the receiver of the diplomacy check to work as described in the PHB. My opinion on this rule: This rule IMO is already incorporated into the RAW, since barthering/bribing/meeting-some-one-half-way is a part of the diplomacy skill already and does not need to be house ruled. Now as I see it your house rule is about giving the right offer to a specific target, so again IMO if some ones offers is the correct one by the DM's standard, just give the PC a bonus on the check, instead of not allowing her to use the skill if she doesent give and offer. IMO this would encourage players to place points into knowledges and to do some legwork before engaging a targer in conversation (research/spy/gather info on the target first). What I do is: I use the RAW, and since it says 1 min is required for the check I make the players talk for a whole min, and then make them roll to see how the character delivered the speech. This enforces role-playing. In closing IMO: Remove the requiremnt for an offer, maybe give a penalty to the PC if she doesent give one to start of the diplomacy check. And just tell the player "The more you know about your target, the better you will succeed at the diplomacy check, or if you don't you get a penalty, this is why we have gather info and knowledge check". Sort of like (not) using tool kits, if you don't use 'em you get a penalty, if you have one then no penalty, if you have a good tool then bonus. [edited in] PS: She feels like you gimped her primary ability, its like by some house rule a Wizard can only cast spells during the day or something. [/QUOTE]
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