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Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="pdzoch" data-source="post: 6969531" data-attributes="member: 80982"><p>I generally have my monsters target the most dangerous threat that is the easiest to kill. Priority for most monsters is magic users, ranged fighter, sneaky characters, and so on with the heavy fighters being last. When the monsters have ranged weapons, some will screen the heavy fighters, while the other mass fire on the archers and magic users. This tends to make the archers suffer the battle effects as much as the front line meat shields. And player archers seldom bring any sort of shield or other defenses on adventures, so they are pretty exposed compared to the heavier armed fighters. Ranges attacks can do some damage, but it comes with a risk that my players feel does not make it any more desirable than melee.</p></blockquote><p></p>
[QUOTE="pdzoch, post: 6969531, member: 80982"] I generally have my monsters target the most dangerous threat that is the easiest to kill. Priority for most monsters is magic users, ranged fighter, sneaky characters, and so on with the heavy fighters being last. When the monsters have ranged weapons, some will screen the heavy fighters, while the other mass fire on the archers and magic users. This tends to make the archers suffer the battle effects as much as the front line meat shields. And player archers seldom bring any sort of shield or other defenses on adventures, so they are pretty exposed compared to the heavier armed fighters. Ranges attacks can do some damage, but it comes with a risk that my players feel does not make it any more desirable than melee. [/QUOTE]
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Community
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Helping melee combat to be more competitive to ranged.
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