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General Tabletop Discussion
*Dungeons & Dragons
Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="thecasualoblivion" data-source="post: 6971090" data-attributes="member: 59096"><p>As I said, there is little penalty for spending all my resources there. Being in melee changes virtually nothing for me.</p><p></p><p>Ammo? Our Fighter carries 3 or 4 cases of crossbow bolts on his person. Our Bard has a bag of holding, there are 10+ cases of bolts in that.</p><p></p><p>The farthest he can shoot is 120 feet, but thanks to Sharpshooter there is no penalty for long range. 95% of the time, 120 feet is more than enough. For when it's not, he carries a Light Crossbow and I've seen it used. </p><p></p><p>As for more damage, the Hand Crossbow with Crossbow Master effectively gives an extra attack as a bonus action. The wording of the feat is confusing, but there has been an official ruling that it effectively results in a bonus action attack, complete with dex bonus to damage. An extra shot with dex bonus combined with Sharpshooter and Archery style more or less amounts to the most damage you see anywhere.</p><p></p><p>At level 8, which is where we are at, he's 3 attacks, +10 to attack, 1d6+5 damage. With Sharpshooter, he's +5 to attack, +15 damage. +5 to attack hits low AC enemies pretty well. 3 attacks at +15 damage is harsh, with Action Surge its 5 attacks at +15 damage each. Battlemaster adds a little extra damage and utility. Goading action is pretty hysterical at range, and it's this particular player's favorite trick.</p></blockquote><p></p>
[QUOTE="thecasualoblivion, post: 6971090, member: 59096"] As I said, there is little penalty for spending all my resources there. Being in melee changes virtually nothing for me. Ammo? Our Fighter carries 3 or 4 cases of crossbow bolts on his person. Our Bard has a bag of holding, there are 10+ cases of bolts in that. The farthest he can shoot is 120 feet, but thanks to Sharpshooter there is no penalty for long range. 95% of the time, 120 feet is more than enough. For when it's not, he carries a Light Crossbow and I've seen it used. As for more damage, the Hand Crossbow with Crossbow Master effectively gives an extra attack as a bonus action. The wording of the feat is confusing, but there has been an official ruling that it effectively results in a bonus action attack, complete with dex bonus to damage. An extra shot with dex bonus combined with Sharpshooter and Archery style more or less amounts to the most damage you see anywhere. At level 8, which is where we are at, he's 3 attacks, +10 to attack, 1d6+5 damage. With Sharpshooter, he's +5 to attack, +15 damage. +5 to attack hits low AC enemies pretty well. 3 attacks at +15 damage is harsh, with Action Surge its 5 attacks at +15 damage each. Battlemaster adds a little extra damage and utility. Goading action is pretty hysterical at range, and it's this particular player's favorite trick. [/QUOTE]
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Helping melee combat to be more competitive to ranged.
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