Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Helping melee combat to be more competitive to ranged.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rhenny" data-source="post: 6974087" data-attributes="member: 18333"><p>This reminds me of a game I played in for Hoard of the Dragon Queen where we all had to run from a Hill Giant (I think we were only 3rd level). The giant picked up rocks and threw them at us. Luckily, he targeted our Eldritch Knight, who had to put up two consecutive shield spells to save his bacon as we ran back to our caravan and got reinforcements.</p><p></p><p>***</p><p></p><p>Other thoughts for DMs to make ranged attacks less effective:</p><p></p><p>Use fog spells and darkness to block sight, wall of wind, other spells that make missile fire more difficult. Even one spell caster with a group of foes can be used to provide the anti-ranged attack spells.</p><p></p><p>Have foes use cover.</p><p></p><p>Have foes drop prone when they know missile fire is incoming, and then get up when melee gets closer.</p><p></p><p>Take hostages and use them as shields (yikes). In addition to granting -2 for 1/2 cover, I might even make a rule where if a PC/monster did this on purpose, on a miss, he/she could make an opposed strength or dex check to move the grappled creature into harms way (or just hit the creature if the to hit roll was within 2 or 3).</p><p></p><p>Retreat and force the PCs to give chase into more defensible positions, or right into an ambush.</p><p></p><p>If a DM makes it harder for missile fire once in a while, that will give melee PCs a chance to shine more often. Again, balance the types of encounters so that missile fire is not always the best form of attack.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6974087, member: 18333"] This reminds me of a game I played in for Hoard of the Dragon Queen where we all had to run from a Hill Giant (I think we were only 3rd level). The giant picked up rocks and threw them at us. Luckily, he targeted our Eldritch Knight, who had to put up two consecutive shield spells to save his bacon as we ran back to our caravan and got reinforcements. *** Other thoughts for DMs to make ranged attacks less effective: Use fog spells and darkness to block sight, wall of wind, other spells that make missile fire more difficult. Even one spell caster with a group of foes can be used to provide the anti-ranged attack spells. Have foes use cover. Have foes drop prone when they know missile fire is incoming, and then get up when melee gets closer. Take hostages and use them as shields (yikes). In addition to granting -2 for 1/2 cover, I might even make a rule where if a PC/monster did this on purpose, on a miss, he/she could make an opposed strength or dex check to move the grappled creature into harms way (or just hit the creature if the to hit roll was within 2 or 3). Retreat and force the PCs to give chase into more defensible positions, or right into an ambush. If a DM makes it harder for missile fire once in a while, that will give melee PCs a chance to shine more often. Again, balance the types of encounters so that missile fire is not always the best form of attack. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Helping melee combat to be more competitive to ranged.
Top