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General Tabletop Discussion
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Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="Flamestrike" data-source="post: 6974498" data-attributes="member: 6788736"><p>But you're not enjoying it. You wouldnt be complaining constantly if you were, your players wouldnt be bored, and your games wouldnt crash and burn at mid levels. </p><p></p><p><u>The way you DM</u> is creating the situation where the monsters are getting ambushed (and then nova striked) into paste from 200' away by characters with double actions, double spell slots and +3 items, in single encounter adventuring days!</p><p></p><p>You're constantly complaining that this is wrecking your game, monsters are too weak and get stomped easy, and your players find it boring, yet not only do you refuse to do anything about it, <strong>youre actually the one creating these encounters in the first place</strong>. This is a problem that is being created by <em>the way you DM </em>and not by the rules.</p><p></p><p>And what is driving me nuts is I'm telling you how to fix it, but you are not listening. You're apparently just going to keep doing it your way, despite the game clearly not working when you do.</p><p></p><p>Please just listen to what Im saying. Start your encounters closer. Enforce the longer Adventuring day. Ditch loading each member of the party down with amultiple artifact+ items. Enforce the rules for concentration.</p><p></p><p>If you intentionally set up your encounters in such a manner as to let your party nova strike critters to paste from range in single encounter adventuring days, <em>then thats exactly what they're gonna do.</em></p><p></p><p>Thats not the games fault. Its your fault for being bad at encounter design. Its no different from a DM designing encounters with 4 Orcs for a 10th level party and being confused as to how they steamrolled it so easy.</p><p></p><p>DMing is an art as much as a science, and while I reckon you have the latter worked out, Im not sure you truly understand the former.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6974498, member: 6788736"] But you're not enjoying it. You wouldnt be complaining constantly if you were, your players wouldnt be bored, and your games wouldnt crash and burn at mid levels. [U]The way you DM[/U] is creating the situation where the monsters are getting ambushed (and then nova striked) into paste from 200' away by characters with double actions, double spell slots and +3 items, in single encounter adventuring days! You're constantly complaining that this is wrecking your game, monsters are too weak and get stomped easy, and your players find it boring, yet not only do you refuse to do anything about it, [B]youre actually the one creating these encounters in the first place[/B]. This is a problem that is being created by [I]the way you DM [/I]and not by the rules. And what is driving me nuts is I'm telling you how to fix it, but you are not listening. You're apparently just going to keep doing it your way, despite the game clearly not working when you do. Please just listen to what Im saying. Start your encounters closer. Enforce the longer Adventuring day. Ditch loading each member of the party down with amultiple artifact+ items. Enforce the rules for concentration. If you intentionally set up your encounters in such a manner as to let your party nova strike critters to paste from range in single encounter adventuring days, [I]then thats exactly what they're gonna do.[/I] Thats not the games fault. Its your fault for being bad at encounter design. Its no different from a DM designing encounters with 4 Orcs for a 10th level party and being confused as to how they steamrolled it so easy. DMing is an art as much as a science, and while I reckon you have the latter worked out, Im not sure you truly understand the former. [/QUOTE]
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