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General Tabletop Discussion
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Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="Flamestrike" data-source="post: 6974568" data-attributes="member: 6788736"><p>Im not saying 'spring monsters 10' away from the PCs as lol gotcha moments' as a matter of course, anymore than one should overuse things like antimagic as counters to magic, or every encounter featuring a Mage with counterspell etc.</p><p></p><p>Im just saying that you should definately spring <em>some </em>encounters on the party in an adventuring day that force those archers into melee, just like you should give them a few encounters that let them plink away at range.</p><p></p><p>Same deal with a party with flying PCs. <em>Design </em>some encounters where flying is a bad idea (or neutered somehow) and <em>design </em>others where its a good thing.</p><p></p><p>Design your encounters to challenge the party. If your party are all fireball tossing fire genasi with flaming ranged weapons and flight, bunching together fire vulnerable ground based monsters is probably a bad idea (although from time to time, you should do it anyway to highlight those player choices and abilities).</p><p></p><p>Its not a science; its an art.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6974568, member: 6788736"] Im not saying 'spring monsters 10' away from the PCs as lol gotcha moments' as a matter of course, anymore than one should overuse things like antimagic as counters to magic, or every encounter featuring a Mage with counterspell etc. Im just saying that you should definately spring [I]some [/I]encounters on the party in an adventuring day that force those archers into melee, just like you should give them a few encounters that let them plink away at range. Same deal with a party with flying PCs. [I]Design [/I]some encounters where flying is a bad idea (or neutered somehow) and [I]design [/I]others where its a good thing. Design your encounters to challenge the party. If your party are all fireball tossing fire genasi with flaming ranged weapons and flight, bunching together fire vulnerable ground based monsters is probably a bad idea (although from time to time, you should do it anyway to highlight those player choices and abilities). Its not a science; its an art. [/QUOTE]
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