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General Tabletop Discussion
*Dungeons & Dragons
Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="dco" data-source="post: 6974664"><p>Well, the fist homerule on the first post is to improve the damage of the non-finesse melee weapons, so it is not only about range vs melee, the thread also involves DEX vs STR.</p><p></p><p>Using the standard rules (no feats) and without talking about an specific class we have:</p><p>- Initiative, DEX character is better.</p><p>- The only way a STR focused melee character will have more AC at higher levels is wearing plate armor.</p><p>- The DEX character will have a higher DEX save, far more important than STR saves.</p><p>- Shooting, the DEX character can shoot more times and at greater distances. If we talk about ammo it is more realistic to have 1 quiver equipped than carring an arsenal of weapons to throw.</p><p>- Melee, the only way the STR character can deal more damage is using a two handed weapon, in this case the DEX character can have more AC using a shield.</p><p>- DEX is applied to more skills. If a character is using plate armor he will have disadvantage on Stealth rolls. STR is better for athletics but most sensible DMs will put higher difficulties to people swimming or climbing with armor, the heavier and more cumbersome it is the more difficulty.</p><p></p><p>Precisely the feats allows the characters to specialize more on a particular fighting style while they change the balance between those styles. The feats favoring DPS are better, and that's what most comparisons bring, some feats improve DPS for polearms and two handed weapons, others improve DPS for range and let characters use range without problems in melee. On the other hand some options as a Duelist or a warrior with a shield (specially one favoring DEX) or subclasses like the berserker are less optimal. </p><p>Using feats the question is if those particular builds around polearms and two handed weapons cut back the advantages of a character using range weapons. At range obviously not, a character focused on range using feats is in another league, if we talk about melee I think the only advantage for using a two handed weapon comes from the bonus attack, OAs if we don't count magic users with warcaster, and 1 more AC.</p><p>Things will also depend on when does people get the feats, but at the end I think feats don't help the melee vs ranged (and DEX vs STR) situation while at the same time they damage some options.</p><p></p><p>The only option left is houserules.</p></blockquote><p></p>
[QUOTE="dco, post: 6974664"] Well, the fist homerule on the first post is to improve the damage of the non-finesse melee weapons, so it is not only about range vs melee, the thread also involves DEX vs STR. Using the standard rules (no feats) and without talking about an specific class we have: - Initiative, DEX character is better. - The only way a STR focused melee character will have more AC at higher levels is wearing plate armor. - The DEX character will have a higher DEX save, far more important than STR saves. - Shooting, the DEX character can shoot more times and at greater distances. If we talk about ammo it is more realistic to have 1 quiver equipped than carring an arsenal of weapons to throw. - Melee, the only way the STR character can deal more damage is using a two handed weapon, in this case the DEX character can have more AC using a shield. - DEX is applied to more skills. If a character is using plate armor he will have disadvantage on Stealth rolls. STR is better for athletics but most sensible DMs will put higher difficulties to people swimming or climbing with armor, the heavier and more cumbersome it is the more difficulty. Precisely the feats allows the characters to specialize more on a particular fighting style while they change the balance between those styles. The feats favoring DPS are better, and that's what most comparisons bring, some feats improve DPS for polearms and two handed weapons, others improve DPS for range and let characters use range without problems in melee. On the other hand some options as a Duelist or a warrior with a shield (specially one favoring DEX) or subclasses like the berserker are less optimal. Using feats the question is if those particular builds around polearms and two handed weapons cut back the advantages of a character using range weapons. At range obviously not, a character focused on range using feats is in another league, if we talk about melee I think the only advantage for using a two handed weapon comes from the bonus attack, OAs if we don't count magic users with warcaster, and 1 more AC. Things will also depend on when does people get the feats, but at the end I think feats don't help the melee vs ranged (and DEX vs STR) situation while at the same time they damage some options. The only option left is houserules. [/QUOTE]
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