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Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="Guest 6801718" data-source="post: 6975008"><p>How are they hosed? If you don't allow feats, so be it. I'm sure they'll get along just fine. Feats are optional after all. If they party is demolishing monsters because of these feats, then wouldn't it just be a bit closer of a match-up in an encounter without them? If players want to power game by only choosing optimized feats and niche builds, that's what they will do regardless of what's available to them. They'll optimize with whatever resources are available. If you take a way feats because of these builds then what next? Take way Haste and Foresight? Take away certain cleric domains? Start taking away other options because they are just so good with whatever build they come up with? Once again, the problem isn't the feats. It's what they see as important to "winning" the game. How important are those feats when you aren't in combat? How important will those feats be if you change up your tactics? You're the one designing the campaign and the encounters. So you're teaching the players what's important to succeed in your game. I've seen dozens of characters who don't have a single feat of the big offenders listed that play just fine and make it through encounters. One feat is not the be all end all of surviving an encounter. There are plenty of characters you can make that will thrive in any game without those feats.</p></blockquote><p></p>
[QUOTE="Guest 6801718, post: 6975008"] How are they hosed? If you don't allow feats, so be it. I'm sure they'll get along just fine. Feats are optional after all. If they party is demolishing monsters because of these feats, then wouldn't it just be a bit closer of a match-up in an encounter without them? If players want to power game by only choosing optimized feats and niche builds, that's what they will do regardless of what's available to them. They'll optimize with whatever resources are available. If you take a way feats because of these builds then what next? Take way Haste and Foresight? Take away certain cleric domains? Start taking away other options because they are just so good with whatever build they come up with? Once again, the problem isn't the feats. It's what they see as important to "winning" the game. How important are those feats when you aren't in combat? How important will those feats be if you change up your tactics? You're the one designing the campaign and the encounters. So you're teaching the players what's important to succeed in your game. I've seen dozens of characters who don't have a single feat of the big offenders listed that play just fine and make it through encounters. One feat is not the be all end all of surviving an encounter. There are plenty of characters you can make that will thrive in any game without those feats. [/QUOTE]
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Helping melee combat to be more competitive to ranged.
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