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Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="pming" data-source="post: 6975079" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>What [MENTION=12731]CapnZapp[/MENTION] said about: "...The issue is that the characters without these feats are completely and utterly and irrevocably hosed". I think what he's talking about is PC's within the same group in the same campaign. I mean, if one person builds a fighter who is a good 'all around fighter' who took no feats at all...just the stat adjustments...and everyone in the group is, say 9th level. When the min/maxed power gamer fighter, barbarian, whatever, wades into battle...and the all-around fighter does the same right next to him. Well, if the DM had "beefed up" the opponents to counter the power gamer, then the non-optimized fighter is going to get the tar kicked out of him. He will be swinging, missing, hitting for (potentially) far less damage than his compatriot right next to him.</p><p></p><p>Should the non-optimized fighters player get an azz kicking all the time? No? Oh, so a normal encounter where he can not get his butt whomped is the answer you say? Not so fast! Now we have the opposite problem; the pro-optimized character is laughing and dropping his opponents left, right, and center. This as the same effect on the non-optimized fighters <em>player</em>; he feels 'useless'...even if his character is supposed to be a good, all around fighter.</p><p></p><p>Anyway...that was what I think Capnzapp was on about; that if EVERYONE is using Feats and optimizing it's not a problem. The problem shows up when one or more players <em>don't</em> choose Feats or choose non-optimal ones for character and other "fun" reasons.</p><p></p><p>As an aside, we (my group and I) have tried feats three times, in three mini-campaigns lasting a total of about a year and a half. We found Feats did nothing but force everyone to choose the 'optimal' Feats very, <em>very</em> often...for the reasons I listed above. All it took was for the Barbarian to say "I have GWM", and BLAMMO! <em>Everyone</em> had to now choose 'optimal' feats for their character or be left behind...or have the Barbarian player get bored out of his skull as each round was ho-hum to him, but a nail-bitter for everyone else. The disparity between power levels got 'silly' once the barbarian hit level 7 for some reason (could be the types of monsters vs his DPR/capabilities, maybe?). The end result for us: <em>No Feats or Multiclassing</em> for any of our future 5e games. Ever.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6975079, member: 45197"] Hiya! What [MENTION=12731]CapnZapp[/MENTION] said about: "...The issue is that the characters without these feats are completely and utterly and irrevocably hosed". I think what he's talking about is PC's within the same group in the same campaign. I mean, if one person builds a fighter who is a good 'all around fighter' who took no feats at all...just the stat adjustments...and everyone in the group is, say 9th level. When the min/maxed power gamer fighter, barbarian, whatever, wades into battle...and the all-around fighter does the same right next to him. Well, if the DM had "beefed up" the opponents to counter the power gamer, then the non-optimized fighter is going to get the tar kicked out of him. He will be swinging, missing, hitting for (potentially) far less damage than his compatriot right next to him. Should the non-optimized fighters player get an azz kicking all the time? No? Oh, so a normal encounter where he can not get his butt whomped is the answer you say? Not so fast! Now we have the opposite problem; the pro-optimized character is laughing and dropping his opponents left, right, and center. This as the same effect on the non-optimized fighters [I]player[/I]; he feels 'useless'...even if his character is supposed to be a good, all around fighter. Anyway...that was what I think Capnzapp was on about; that if EVERYONE is using Feats and optimizing it's not a problem. The problem shows up when one or more players [I]don't[/I] choose Feats or choose non-optimal ones for character and other "fun" reasons. As an aside, we (my group and I) have tried feats three times, in three mini-campaigns lasting a total of about a year and a half. We found Feats did nothing but force everyone to choose the 'optimal' Feats very, [I]very[/I] often...for the reasons I listed above. All it took was for the Barbarian to say "I have GWM", and BLAMMO! [I]Everyone[/I] had to now choose 'optimal' feats for their character or be left behind...or have the Barbarian player get bored out of his skull as each round was ho-hum to him, but a nail-bitter for everyone else. The disparity between power levels got 'silly' once the barbarian hit level 7 for some reason (could be the types of monsters vs his DPR/capabilities, maybe?). The end result for us: [I]No Feats or Multiclassing[/I] for any of our future 5e games. Ever. ^_^ Paul L. Ming [/QUOTE]
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