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Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="hawkeyefan" data-source="post: 6975737" data-attributes="member: 6785785"><p>I don't think complaints about the monsters are entirely without merit. I don't think the system needs a complete overhaul or anything that drastic. I think the system already has provided the tools needed. I've modified monsters in order to make them more challenging. For instance, I've made a Marilith able to use her reactive ability to parry arrows and I made teleport a move action for her. Pretty easy. Didn't need WotC to hold my hand for it. They can't write the rules with every game group in mind. </p><p></p><p>I think a big part of it is howcodified everything was in the predominant edition that folks have come to 5E from...the 3E/Pathfinder rules. There is a formula for almost everything. So I think people became very used to that. They want to be able to consult a table in a book that says "adding ability X to monster Y increases its CR by Z." In a way, I can understand that desire because that's what people have become used to. </p><p></p><p>However, given the approach that 5E is taking, I don't think that such a thing that anyone should expect any time soon. It just seems at odds with how they are approaching the game in this edition. Why spend all that time and effort to create rule components that will appeal to a handful of the audience...especially when the resolution for any problems that such components would add is already in the hands of the players?</p><p></p><p>My Marilith problem, for example. Played one encounter with one when she was well beyond the PCs actual ability. So she was still beyond their ability...I played it up as more of a sparring session where she was toying with them. But I saw a couple of areas that could be an issue for when she shows up later in the campaign and the PCs are more capable. So I switched her abilities a bit. Nothing drastic...nothing that I even need to write down. Problem solved.</p><p></p><p>We already have the tools to fix the problems ourselves. I would rather they spend time and effort on other matters than simply addressing one aspect of the game that a small percentage of the audience has an issue with.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 6975737, member: 6785785"] I don't think complaints about the monsters are entirely without merit. I don't think the system needs a complete overhaul or anything that drastic. I think the system already has provided the tools needed. I've modified monsters in order to make them more challenging. For instance, I've made a Marilith able to use her reactive ability to parry arrows and I made teleport a move action for her. Pretty easy. Didn't need WotC to hold my hand for it. They can't write the rules with every game group in mind. I think a big part of it is howcodified everything was in the predominant edition that folks have come to 5E from...the 3E/Pathfinder rules. There is a formula for almost everything. So I think people became very used to that. They want to be able to consult a table in a book that says "adding ability X to monster Y increases its CR by Z." In a way, I can understand that desire because that's what people have become used to. However, given the approach that 5E is taking, I don't think that such a thing that anyone should expect any time soon. It just seems at odds with how they are approaching the game in this edition. Why spend all that time and effort to create rule components that will appeal to a handful of the audience...especially when the resolution for any problems that such components would add is already in the hands of the players? My Marilith problem, for example. Played one encounter with one when she was well beyond the PCs actual ability. So she was still beyond their ability...I played it up as more of a sparring session where she was toying with them. But I saw a couple of areas that could be an issue for when she shows up later in the campaign and the PCs are more capable. So I switched her abilities a bit. Nothing drastic...nothing that I even need to write down. Problem solved. We already have the tools to fix the problems ourselves. I would rather they spend time and effort on other matters than simply addressing one aspect of the game that a small percentage of the audience has an issue with. [/QUOTE]
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Helping melee combat to be more competitive to ranged.
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