Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Helping melee combat to be more competitive to ranged.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FormerlyHemlock" data-source="post: 6975924" data-attributes="member: 6787650"><p>One of my favorite tropes is the Big Bad Evil Guy who is so big and bad that he Cherry Taps the PCs out of boredom, basically. Strahd in Curse of Strahd can function this way at low levels, but 5E out of the box doesn't have any truly epic individuals. I think it's easy enough to add them (e.g. just slap some sorcerer levels on any dragon chassis and you're basically done) but from a design and story perspective it's extremely strange that 5E is designed to feature <em>weak</em> adversaries instead of strong ones.</p><p></p><p>And yes, you can create contrived scenarios like Flamestrike's "suddenly a Balor appears in your midst" that give weak adversaries temporary tactical advantages to make them scarier, but that's the wrong kind of fear for my taste. That is temporary, short-term adrenaline rush and a long-term fear that "the DM might arbitrarily kill us for no reason"; it's not a long-term fear that adds to the campaign the way "last time we crossed Darth Vader he killed Han and crippled Luke!" does. In a roleplaying game I want the latter.</p><p></p><p>5E <em>does</em> have the saving grace that it is designed to scale with quantity, so even if you never change any monster stats you can still scare players with organizations instead of monsters. An individual beholder isn't scary, but maybe a ship full of dozens of them is. An individual Chasme isn't scary to an 11th-level party, but eight of them kind of are. A Tarrasque... well, there's a whole planet full of them (Falx).</p><p></p><p>In my view, high-level 5E play works best when it turns into strategic play. Abandon dungeon crawling and embrace space opera. Think of a 20th level PC as roughly equivalent to a small military unit (squad-size through company-size, depending on the PC), and give the PCs challenges that would otherwise fit into a wargame--but let them use roleplaying means to overcome the challenges. If the Zentraedi spice mines are guarded by a battalion of elite troops, the 20th level PCs don't <em>have</em> to fight their way through all 800 of them in order to sabotage the water supply--they can, for example, choose to impersonate the Inspector General using illusions and do it that way. There will still be plenty of dramatic tension every time they might get detected because a straight-up fight with the whole battalion would be very, very tough; but the players have a lot of freedom to choose their approach, and plenty of room to create fallback plans for themselves.</p><p></p><p>So you can still easily create scenarios using MM monsters where the players need to use their brains and skill in order to win.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6975924, member: 6787650"] One of my favorite tropes is the Big Bad Evil Guy who is so big and bad that he Cherry Taps the PCs out of boredom, basically. Strahd in Curse of Strahd can function this way at low levels, but 5E out of the box doesn't have any truly epic individuals. I think it's easy enough to add them (e.g. just slap some sorcerer levels on any dragon chassis and you're basically done) but from a design and story perspective it's extremely strange that 5E is designed to feature [I]weak[/I] adversaries instead of strong ones. And yes, you can create contrived scenarios like Flamestrike's "suddenly a Balor appears in your midst" that give weak adversaries temporary tactical advantages to make them scarier, but that's the wrong kind of fear for my taste. That is temporary, short-term adrenaline rush and a long-term fear that "the DM might arbitrarily kill us for no reason"; it's not a long-term fear that adds to the campaign the way "last time we crossed Darth Vader he killed Han and crippled Luke!" does. In a roleplaying game I want the latter. 5E [I]does[/I] have the saving grace that it is designed to scale with quantity, so even if you never change any monster stats you can still scare players with organizations instead of monsters. An individual beholder isn't scary, but maybe a ship full of dozens of them is. An individual Chasme isn't scary to an 11th-level party, but eight of them kind of are. A Tarrasque... well, there's a whole planet full of them (Falx). In my view, high-level 5E play works best when it turns into strategic play. Abandon dungeon crawling and embrace space opera. Think of a 20th level PC as roughly equivalent to a small military unit (squad-size through company-size, depending on the PC), and give the PCs challenges that would otherwise fit into a wargame--but let them use roleplaying means to overcome the challenges. If the Zentraedi spice mines are guarded by a battalion of elite troops, the 20th level PCs don't [I]have[/I] to fight their way through all 800 of them in order to sabotage the water supply--they can, for example, choose to impersonate the Inspector General using illusions and do it that way. There will still be plenty of dramatic tension every time they might get detected because a straight-up fight with the whole battalion would be very, very tough; but the players have a lot of freedom to choose their approach, and plenty of room to create fallback plans for themselves. So you can still easily create scenarios using MM monsters where the players need to use their brains and skill in order to win. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Helping melee combat to be more competitive to ranged.
Top