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Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="KRussellB" data-source="post: 6976814" data-attributes="member: 6864429"><p>Okay, full caveat, I did not read the entire 24 pages here. But here's one solution that I stole from Jackie Chan:</p><p></p><p><strong>Give combat encounters more than one goal.</strong></p><p></p><p>In one of my favorite Jackie Chan films (I think it's Super Cop? The Cop That Can't Be Stopped? His name is Kevin, which is why it's my favorite.), Jackie is a (super) cop (that can't be stopped) pretending to be in a gang to find information. He's in a bar trying to get information from his gang-makes, when police raid the bar. Suddenly Jackie has to...</p><p>A) not get arrested</p><p>B) prevent any of his gang-mates from getting arrested</p><p>C) prevent any of the cops from getting killed</p><p>D) not reveal his identity as a cop</p><p></p><p>It's a fantastic scene!</p><p></p><p>Anyways, it inspired me in my combats. I try to have more than one goal in my encounters. Usually any encounter already has the goal of "stop the bad guys, don't die," but what if you throw in some thieves, or a wall that needs to be knocked down, or a hostage, or someone summoning thick fog, or a (magic) time-bomb, or mind-controlled villagers who are trying to hurt you but whom you do not want to hurt, or...</p><p></p><p>This may not be a solution to nerfing the ranged guys or empowering the melee guys, but certain goals are going to always favor ranged (being attacked by a random encounter!), and certain goals are going to favor melee (pushing boulders down the cliff). Also, it's fun!</p><p></p><p>Anyways, that's one idea!</p></blockquote><p></p>
[QUOTE="KRussellB, post: 6976814, member: 6864429"] Okay, full caveat, I did not read the entire 24 pages here. But here's one solution that I stole from Jackie Chan: [b]Give combat encounters more than one goal.[/b] In one of my favorite Jackie Chan films (I think it's Super Cop? The Cop That Can't Be Stopped? His name is Kevin, which is why it's my favorite.), Jackie is a (super) cop (that can't be stopped) pretending to be in a gang to find information. He's in a bar trying to get information from his gang-makes, when police raid the bar. Suddenly Jackie has to... A) not get arrested B) prevent any of his gang-mates from getting arrested C) prevent any of the cops from getting killed D) not reveal his identity as a cop It's a fantastic scene! Anyways, it inspired me in my combats. I try to have more than one goal in my encounters. Usually any encounter already has the goal of "stop the bad guys, don't die," but what if you throw in some thieves, or a wall that needs to be knocked down, or a hostage, or someone summoning thick fog, or a (magic) time-bomb, or mind-controlled villagers who are trying to hurt you but whom you do not want to hurt, or... This may not be a solution to nerfing the ranged guys or empowering the melee guys, but certain goals are going to always favor ranged (being attacked by a random encounter!), and certain goals are going to favor melee (pushing boulders down the cliff). Also, it's fun! Anyways, that's one idea! [/QUOTE]
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Helping melee combat to be more competitive to ranged.
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