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Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="Cyber-Dave" data-source="post: 6976987" data-attributes="member: 82132"><p>P.S. if the argument is that, on a bright white plane, a character who starts out attacking from range and a character who waits for the melee engagement and then starts fighting in melee should be roughly equal in power/should (over the course of the entire encounter) do roughly equal damage, then I reject the premise of the argument. That is just silly. That isn't an argument for parity. That is an argument for the complete invalidation of ranged combatants. In that scenario, every time an encounter doesn't adhere to the tactical realities of a white plane, the archer has no reason to exist. When the two combatants find themselves on the analog of that white plane, the archer is merely equal to the melee based character. </p><p></p><p>I do admit, however, that it would be nice to see a few anti-range based feats designed for melee characters. Something like this: </p><p></p><p>Counter-Archer (The name is lame, but I am not feeling creative right now)</p><p>You are skilled in combat tactics designed to protect you from ranged attackers.</p><p>* On your turn, if you are wielding a shield or have cover, you may spend a bonus action to position yourself against ranged attacks. Until the start of your next turn, ranged attacks made against you take disadvantage to their attack roll. </p><p>* If you are hit with a ranged attack and you are holding a shield or have cover, as a reaction you may add +5 to your AC against that attack and any other ranged attacks made against you on that turn. </p><p>* You have advantage on melee attacks made against any targets armed with nothing but a ranged weapon.</p><p></p><p>P.P.S. I also would have no issue with a house rule that states: attacking a melee opponent when you are armed with nothing but a ranged weapon provokes an opportunity attack from the target you attacked. I don't think it is strictly necessary, but I don't think it would hurt the game at all either. It might add some interesting tactical considerations.</p></blockquote><p></p>
[QUOTE="Cyber-Dave, post: 6976987, member: 82132"] P.S. if the argument is that, on a bright white plane, a character who starts out attacking from range and a character who waits for the melee engagement and then starts fighting in melee should be roughly equal in power/should (over the course of the entire encounter) do roughly equal damage, then I reject the premise of the argument. That is just silly. That isn't an argument for parity. That is an argument for the complete invalidation of ranged combatants. In that scenario, every time an encounter doesn't adhere to the tactical realities of a white plane, the archer has no reason to exist. When the two combatants find themselves on the analog of that white plane, the archer is merely equal to the melee based character. I do admit, however, that it would be nice to see a few anti-range based feats designed for melee characters. Something like this: Counter-Archer (The name is lame, but I am not feeling creative right now) You are skilled in combat tactics designed to protect you from ranged attackers. * On your turn, if you are wielding a shield or have cover, you may spend a bonus action to position yourself against ranged attacks. Until the start of your next turn, ranged attacks made against you take disadvantage to their attack roll. * If you are hit with a ranged attack and you are holding a shield or have cover, as a reaction you may add +5 to your AC against that attack and any other ranged attacks made against you on that turn. * You have advantage on melee attacks made against any targets armed with nothing but a ranged weapon. P.P.S. I also would have no issue with a house rule that states: attacking a melee opponent when you are armed with nothing but a ranged weapon provokes an opportunity attack from the target you attacked. I don't think it is strictly necessary, but I don't think it would hurt the game at all either. It might add some interesting tactical considerations. [/QUOTE]
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