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General Tabletop Discussion
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Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6977349" data-attributes="member: 6787650"><p>And in all of these cases, you're now in a ranged combat duel with a guy who is <em>specialized</em> in ranged combat. He has better (Archery style, Dex 20) and possibly more attacks than you do (depending on whether or not you try the handaxe trick); you're not closing the distance on him because you're busy throwing things instead of Dashing; he can play tricks with partial cover and you can't (because he's a Sharpshooter).</p><p></p><p>I fully agree that carrying a longbow is something any sane fighter should do, no matter what his Dex is. (Even Flinds do it and they've only got Dex 10.) It vastly improves your tactical options to have a ranged capability.</p><p></p><p></p><p></p><p>I suspect the group synergy is the bigger factor. Kiting only really works if everyone does it, which means you either need a very tactically-aware party, or you need the kiter to be somehow separated from the party (e.g. an advance scout, or someone fighting one monster while the rest of the PCs are busy with a different threat elsewhere). Kiting doesn't scale up to large group sizes unless the groups are perfectly-coordinated.</p><p></p><p>"Guard a particular location" is actually an ideal scenario for ranged combatants, though not for kiting, because you can create distance with obstacles and fortifications instead of kiting. Caltrops, pits, bastions with partial cover, etc. My hobgoblins habitually fortify their encampments every night, like Roman soldiers. (They're actually kind of a cross between Romans and Mongol horse-archers, and yes, when they're not in their forts they kite the good guys from horseback.)</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6977349, member: 6787650"] And in all of these cases, you're now in a ranged combat duel with a guy who is [I]specialized[/I] in ranged combat. He has better (Archery style, Dex 20) and possibly more attacks than you do (depending on whether or not you try the handaxe trick); you're not closing the distance on him because you're busy throwing things instead of Dashing; he can play tricks with partial cover and you can't (because he's a Sharpshooter). I fully agree that carrying a longbow is something any sane fighter should do, no matter what his Dex is. (Even Flinds do it and they've only got Dex 10.) It vastly improves your tactical options to have a ranged capability. I suspect the group synergy is the bigger factor. Kiting only really works if everyone does it, which means you either need a very tactically-aware party, or you need the kiter to be somehow separated from the party (e.g. an advance scout, or someone fighting one monster while the rest of the PCs are busy with a different threat elsewhere). Kiting doesn't scale up to large group sizes unless the groups are perfectly-coordinated. "Guard a particular location" is actually an ideal scenario for ranged combatants, though not for kiting, because you can create distance with obstacles and fortifications instead of kiting. Caltrops, pits, bastions with partial cover, etc. My hobgoblins habitually fortify their encampments every night, like Roman soldiers. (They're actually kind of a cross between Romans and Mongol horse-archers, and yes, when they're not in their forts they kite the good guys from horseback.) [/QUOTE]
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Helping melee combat to be more competitive to ranged.
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