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General Tabletop Discussion
*Dungeons & Dragons
Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="Cyber-Dave" data-source="post: 6977365" data-attributes="member: 82132"><p>Fair point in regards to the medium armor choice, but it won't make that much of a difference. In terms of the comparison I provided, that changes the numbers to (0.30*19.5)+(0.05*25)=7.1 and (0.3*16.5)+(0.05*19)=5.9 for a total of (3*7.1)+5.9=27.2 average damage against the archer by the polearm wielder. The archer, however, will now take Disadvantage on stealth checks, so those skill benefits you talked about just went out the window. To get the skill based benefits, the archer's AC drops back down to 16. Likewise, I have found that athletics is one of the more important skills in the game. I have also found that Strength isn't something an archer can completely dump, as the groups I play with tend to use the advanced encumbrance rules, and characters with too low of an STR often find themselves lightly encumbered (and then suffer a -10 movement penalty, which is not ideal as an archer). That is an artifact of optional rules though. </p><p></p><p></p><p></p><p>I'm not buying this one. No DM worth their salt would agree to that. </p><p></p><p></p><p></p><p>Yea, it does. Even with sharpshooter, archer's can't target foes who have total cover. Sharpshooter only helps with +2 AC and +5 AC cover, not full cover (can't target). Terrain with obstacles that can provide full cover gives melee characters a way to close the distance while not taking attacks. </p><p></p><p></p><p></p><p>Not in our white-room s/he won't. Moreover, if nobody plays a melee based character, once again this statement ceases to be true. This statement is only true if there are melee based characters working alongside the ranged characters. </p><p></p><p></p><p></p><p>This isn't always true either. This is only true if the melee based character doesn't take sentinel and the creature has a movement speed greater than the PC in question. If the creature has a speed equal to or less than the PC, or the PC has sentinel, the melee based character is just as good if not better at taking care of enemies who are attempting to flee. </p><p></p><p></p><p></p><p>Yea, that is kind of what archers are designed for...</p><p></p><p></p><p></p><p>Except, they can't. They can't protect their allies nearly as well. They don't draw attacks nearly as well. They don't threaten. They deal less damage in melee. They have worse AC (by at least 1 point, probably 2 points--at least until they max out their Dex during high level play, and possibly as much as 4 points). </p><p></p><p></p><p></p><p>We will have to agree to disagree; though, like I said, I wouldn't bat an eyelash at ranged attacks provoking attacks of opportunity...</p></blockquote><p></p>
[QUOTE="Cyber-Dave, post: 6977365, member: 82132"] Fair point in regards to the medium armor choice, but it won't make that much of a difference. In terms of the comparison I provided, that changes the numbers to (0.30*19.5)+(0.05*25)=7.1 and (0.3*16.5)+(0.05*19)=5.9 for a total of (3*7.1)+5.9=27.2 average damage against the archer by the polearm wielder. The archer, however, will now take Disadvantage on stealth checks, so those skill benefits you talked about just went out the window. To get the skill based benefits, the archer's AC drops back down to 16. Likewise, I have found that athletics is one of the more important skills in the game. I have also found that Strength isn't something an archer can completely dump, as the groups I play with tend to use the advanced encumbrance rules, and characters with too low of an STR often find themselves lightly encumbered (and then suffer a -10 movement penalty, which is not ideal as an archer). That is an artifact of optional rules though. I'm not buying this one. No DM worth their salt would agree to that. Yea, it does. Even with sharpshooter, archer's can't target foes who have total cover. Sharpshooter only helps with +2 AC and +5 AC cover, not full cover (can't target). Terrain with obstacles that can provide full cover gives melee characters a way to close the distance while not taking attacks. Not in our white-room s/he won't. Moreover, if nobody plays a melee based character, once again this statement ceases to be true. This statement is only true if there are melee based characters working alongside the ranged characters. This isn't always true either. This is only true if the melee based character doesn't take sentinel and the creature has a movement speed greater than the PC in question. If the creature has a speed equal to or less than the PC, or the PC has sentinel, the melee based character is just as good if not better at taking care of enemies who are attempting to flee. Yea, that is kind of what archers are designed for... Except, they can't. They can't protect their allies nearly as well. They don't draw attacks nearly as well. They don't threaten. They deal less damage in melee. They have worse AC (by at least 1 point, probably 2 points--at least until they max out their Dex during high level play, and possibly as much as 4 points). We will have to agree to disagree; though, like I said, I wouldn't bat an eyelash at ranged attacks provoking attacks of opportunity... [/QUOTE]
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