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Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="CapnZapp" data-source="post: 6977486" data-attributes="member: 12731"><p>Sorry to interrupt but this analysis lacks any value. And I have to note how you evidently took the time required for a pretty longwinded analysis after all.</p><p></p><p>So why spend all that time on a situation that <strong>never ever happens</strong>. </p><p></p><p>Secondly, all you've managed to "prove" is that the glaive wielder stands his ground when range is no factor, and when the foe is formidable enough that -5/+10 can't be used reliably. Whohoo, who would have thought!</p><p></p><p>The reality is of course that it is complete nonsense to pit two PC builds at each other. That simply is not even remotedly close to actual play and actual performance.</p><p></p><p>To be of any interest whatsoever, how about you team up Mr Glaive with Mrs Crossbow against some monsters, and look at their DPR there?</p><p></p><p>Hint: note how the DPR of both characters increase markedly by gaining advantage on the monsters, and how this specifically means that Mrs Crossbow will catch up to Mr Glaive if not ouytright pass him by!</p><p></p><p>And when you then factor in the real play risk of not reaching a new opponent once your current ones are killed off, you realize that if Mr Glaive has to waste even a single attack, his DPR plummets well below that of Mrs Crossbow, who - with an effective reach <strong>twelve times longer</strong> than Mr Glaive's, can be trusted to suffer such wasted attacks much less often.</p><p></p><p>And this still only involve fights where some foes have closed to melee.</p><p></p><p>As soon as you allow for heroes to spend even <em>a single round</em> of shooting before the monsters arrive into melee, the DPR winner should be clear as day.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6977486, member: 12731"] Sorry to interrupt but this analysis lacks any value. And I have to note how you evidently took the time required for a pretty longwinded analysis after all. So why spend all that time on a situation that [B]never ever happens[/B]. Secondly, all you've managed to "prove" is that the glaive wielder stands his ground when range is no factor, and when the foe is formidable enough that -5/+10 can't be used reliably. Whohoo, who would have thought! The reality is of course that it is complete nonsense to pit two PC builds at each other. That simply is not even remotedly close to actual play and actual performance. To be of any interest whatsoever, how about you team up Mr Glaive with Mrs Crossbow against some monsters, and look at their DPR there? Hint: note how the DPR of both characters increase markedly by gaining advantage on the monsters, and how this specifically means that Mrs Crossbow will catch up to Mr Glaive if not ouytright pass him by! And when you then factor in the real play risk of not reaching a new opponent once your current ones are killed off, you realize that if Mr Glaive has to waste even a single attack, his DPR plummets well below that of Mrs Crossbow, who - with an effective reach [B]twelve times longer[/B] than Mr Glaive's, can be trusted to suffer such wasted attacks much less often. And this still only involve fights where some foes have closed to melee. As soon as you allow for heroes to spend even [I]a single round[/I] of shooting before the monsters arrive into melee, the DPR winner should be clear as day. [/QUOTE]
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Helping melee combat to be more competitive to ranged.
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