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Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="hawkeyefan" data-source="post: 6977744" data-attributes="member: 6785785"><p>There's no part that's ambiguous. However, I think her teleport easily outdistances almost all examples of flight in the MM. Add to that her move action after teleporting, and she can escape just about anyone. So depending on how far away a suitable position of cover or safety presents itself, she can simply just run across the infinite openness or choose a spot and stand her ground. </p><p></p><p></p><p></p><p>Sure, and I agree with that. It seems a vulnerability to a simple tactic that shouldn't exist in a creature that is intended to be so powerful. My point is not that the stat blocks are perfect. My point is that they're easily fixed. Sling a bow (or two or three!) across her back and that's half the battle right there. </p><p></p><p>My point was more that her not living up to her rep is only worsened by people choosing to allow her to stand and die in such a situation. Yes, the stats are limited in some ways. However, the issue can be mitigated somewhat by treating the Marilith as a thinking being instead of simply an obstacle in the game. </p><p></p><p></p><p></p><p>Sure. That's certainly what I would try to have it do. I came up with that exact image in my mind. Boiling it down to game mechanics is a bit tricky with the Marilith as is....it would require a lot of DM judgment. If you change the teleport action to a move or bonus action, then it is easily achieved. </p><p></p><p>Personally, I made teleport a move action, and gave the Marilith the ability to block ranged attacks as well as melee. Two simple changes that remove a lot of the issues. In a perfect world, that woudl have been done by the designers before the MM came out....but it wasn't. </p><p></p><p></p><p></p><p>Sure. I don't really know if giving her a bow is quite the same as adding an ability, or modifying an existing one. Certainly Mariliths have access to ranged weapons. It's not the same degree of change.</p><p></p><p>Again, I am not saying that changes aren't in order. My point is that they're not always necessary, and even when they are, they're usually pretty minor and aren't that tough to come up with.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 6977744, member: 6785785"] There's no part that's ambiguous. However, I think her teleport easily outdistances almost all examples of flight in the MM. Add to that her move action after teleporting, and she can escape just about anyone. So depending on how far away a suitable position of cover or safety presents itself, she can simply just run across the infinite openness or choose a spot and stand her ground. Sure, and I agree with that. It seems a vulnerability to a simple tactic that shouldn't exist in a creature that is intended to be so powerful. My point is not that the stat blocks are perfect. My point is that they're easily fixed. Sling a bow (or two or three!) across her back and that's half the battle right there. My point was more that her not living up to her rep is only worsened by people choosing to allow her to stand and die in such a situation. Yes, the stats are limited in some ways. However, the issue can be mitigated somewhat by treating the Marilith as a thinking being instead of simply an obstacle in the game. Sure. That's certainly what I would try to have it do. I came up with that exact image in my mind. Boiling it down to game mechanics is a bit tricky with the Marilith as is....it would require a lot of DM judgment. If you change the teleport action to a move or bonus action, then it is easily achieved. Personally, I made teleport a move action, and gave the Marilith the ability to block ranged attacks as well as melee. Two simple changes that remove a lot of the issues. In a perfect world, that woudl have been done by the designers before the MM came out....but it wasn't. Sure. I don't really know if giving her a bow is quite the same as adding an ability, or modifying an existing one. Certainly Mariliths have access to ranged weapons. It's not the same degree of change. Again, I am not saying that changes aren't in order. My point is that they're not always necessary, and even when they are, they're usually pretty minor and aren't that tough to come up with. [/QUOTE]
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Helping melee combat to be more competitive to ranged.
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