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General Tabletop Discussion
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Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="smbakeresq" data-source="post: 6978086" data-attributes="member: 28301"><p>For me the Maralith has 7 arms, that means 3 bows to me, so 3 shots per round, or 7 Javelins per round.</p><p></p><p>The sharpshooter stuff I just track arrows or bolts, its amazing how fast they run out. Track encumbrance also, and speed.</p><p></p><p>I have been playing for 40 years, I have seen many adventures with Caves, Caverns, Dungeons, Pits etc in title. I don't recall any with "Endless fields as far as a eye can see" or "complete open, well lit cavern with open sight lines." Maybe its just me. </p><p></p><p>I do think SS is little OP, but that's ok. The bigger issue to me is the loading of crossbows, the feat shouldn't take away the load property as its mechanical issue. A crossbow is easy to use, anyone can be taught to use it in a few minutes, that's why they caught on and were used. They should be simple weapons. Crossbows also provided much stronger pull than a normal person could manage. A heavy crossbow to me should be a d12, and a light d10, the pull is much stronger than a bow, but only if you enforce the load property. A bow takes an expert and a very strong person, archers were always specialists and elite troops, and expensive. Bow usage was essentially a cultural thing, and cultures that didn't have bow culture used crossbows or hired archers. Bring back the crossbow of speed! It used to a be prime weapon to get. </p><p></p><p>Bows can and are shot much faster, but with less power in general. </p><p></p><p>IMO, and how we play it, is the crossbows are simple weapons usable by anyone, but your ROF is always 1 unless you have the crossbow of speed. They do more damage than a bow, but a skilled bow user will out shoot you as they obtain expertise.</p></blockquote><p></p>
[QUOTE="smbakeresq, post: 6978086, member: 28301"] For me the Maralith has 7 arms, that means 3 bows to me, so 3 shots per round, or 7 Javelins per round. The sharpshooter stuff I just track arrows or bolts, its amazing how fast they run out. Track encumbrance also, and speed. I have been playing for 40 years, I have seen many adventures with Caves, Caverns, Dungeons, Pits etc in title. I don't recall any with "Endless fields as far as a eye can see" or "complete open, well lit cavern with open sight lines." Maybe its just me. I do think SS is little OP, but that's ok. The bigger issue to me is the loading of crossbows, the feat shouldn't take away the load property as its mechanical issue. A crossbow is easy to use, anyone can be taught to use it in a few minutes, that's why they caught on and were used. They should be simple weapons. Crossbows also provided much stronger pull than a normal person could manage. A heavy crossbow to me should be a d12, and a light d10, the pull is much stronger than a bow, but only if you enforce the load property. A bow takes an expert and a very strong person, archers were always specialists and elite troops, and expensive. Bow usage was essentially a cultural thing, and cultures that didn't have bow culture used crossbows or hired archers. Bring back the crossbow of speed! It used to a be prime weapon to get. Bows can and are shot much faster, but with less power in general. IMO, and how we play it, is the crossbows are simple weapons usable by anyone, but your ROF is always 1 unless you have the crossbow of speed. They do more damage than a bow, but a skilled bow user will out shoot you as they obtain expertise. [/QUOTE]
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