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General Tabletop Discussion
*Dungeons & Dragons
Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="CapnZapp" data-source="post: 6978282" data-attributes="member: 12731"><p>Fighters with SS and CE can be meat shields just fine. They fight in melee just fine. </p><p></p><p>They just fight using their hand crossbow regardless of the enemy being in-my-face or a hundred feet away.</p><p></p><p>This is clearly broken. If your players are fine playing w/o feats, problem solved. If your players aren't bothered by some build being better than others, problem solved. If your players aren't interested in creating combat monsters, problem solved. </p><p></p><p>For the rest of us, we want and desire system complexity. Playing without feats is not an option - 5th edition is simplistic enough as it is.</p><p></p><p>The only recourse for me is to accept that the WotC designers failed to provide a wide variety of roughly equal build choices, and then do something about it. </p><p></p><p>What to do is easy. Just dial back the few feats that are the cornerstone of the run-away DPR bulds, and all the other builds regain some measure of attractiveness. </p><p></p><p></p><p></p><p></p><p></p><p>But the first step, and really the only one we're discussing here, is to accept and acknowledge how a minmaxer can break the system in ways clearly not anticipated by WotC.</p><p></p><p>That is all.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6978282, member: 12731"] Fighters with SS and CE can be meat shields just fine. They fight in melee just fine. They just fight using their hand crossbow regardless of the enemy being in-my-face or a hundred feet away. This is clearly broken. If your players are fine playing w/o feats, problem solved. If your players aren't bothered by some build being better than others, problem solved. If your players aren't interested in creating combat monsters, problem solved. For the rest of us, we want and desire system complexity. Playing without feats is not an option - 5th edition is simplistic enough as it is. The only recourse for me is to accept that the WotC designers failed to provide a wide variety of roughly equal build choices, and then do something about it. What to do is easy. Just dial back the few feats that are the cornerstone of the run-away DPR bulds, and all the other builds regain some measure of attractiveness. But the first step, and really the only one we're discussing here, is to accept and acknowledge how a minmaxer can break the system in ways clearly not anticipated by WotC. That is all. [/QUOTE]
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Helping melee combat to be more competitive to ranged.
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