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General Tabletop Discussion
*Dungeons & Dragons
Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="Prism" data-source="post: 6978548" data-attributes="member: 9501"><p>Yes it doesn't shut down recon, as most people would listen at the door anyway, but basically as soon as the door is opened the combat might well begin at close range. Now this doesn't bother the hand crossbow build, but for all other archers its not ideal to begin combat within 20' for the nearest opponent. This kind of combat is quite typical for us.</p><p></p><p>You also have the dilemma of who is next to the door when opened. If the non stealthy party members are near then there is a good chance that the enemy has heard, prepared, sent runners. So it might well be the scout on their own opening the door to face whatever is behind it.</p><p></p><p></p><p></p><p>It would be pretty unusual for us to be in that much control of an enemies lair. Its usually them controlling the combat flow, retreating, bringing in reinforcements, flanking etc. Wizards and other ranged characters are often open to flanking from behind</p><p></p><p></p><p></p><p>Yeah, at higher level the really significant combats are either ambushes (e.g the balor gets gated in by its master), or they are difficult situations to begin with. In one of our recent combats we had to sneak through an army of thousands of devils, in into a 50' square tent to take out the devil general. We were successful getting in but once combat started there wasn't a single round that the ranged guys weren't in melee with some devil or other.</p><p></p><p>Of course not all combats are like that - far from it - but the really key ones aren't as easy as a bunch of monsters in a group that can be scouted out in advance.</p></blockquote><p></p>
[QUOTE="Prism, post: 6978548, member: 9501"] Yes it doesn't shut down recon, as most people would listen at the door anyway, but basically as soon as the door is opened the combat might well begin at close range. Now this doesn't bother the hand crossbow build, but for all other archers its not ideal to begin combat within 20' for the nearest opponent. This kind of combat is quite typical for us. You also have the dilemma of who is next to the door when opened. If the non stealthy party members are near then there is a good chance that the enemy has heard, prepared, sent runners. So it might well be the scout on their own opening the door to face whatever is behind it. It would be pretty unusual for us to be in that much control of an enemies lair. Its usually them controlling the combat flow, retreating, bringing in reinforcements, flanking etc. Wizards and other ranged characters are often open to flanking from behind Yeah, at higher level the really significant combats are either ambushes (e.g the balor gets gated in by its master), or they are difficult situations to begin with. In one of our recent combats we had to sneak through an army of thousands of devils, in into a 50' square tent to take out the devil general. We were successful getting in but once combat started there wasn't a single round that the ranged guys weren't in melee with some devil or other. Of course not all combats are like that - far from it - but the really key ones aren't as easy as a bunch of monsters in a group that can be scouted out in advance. [/QUOTE]
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Helping melee combat to be more competitive to ranged.
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