Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Helping melee combat to be more competitive to ranged.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="smbakeresq" data-source="post: 6978793" data-attributes="member: 28301"><p>What I see in this thread is characters being played as if they all went to tactical training school together even though they never met and the DM's having intelligent creatures in their lair not taking any defensive measures whatsoever. </p><p></p><p>Recon is fine, but understand your invisible, stealth PC still interacts with the environment, and intelligent creatures will notice the footprints on the path or the disturbance in the air. The DM's creatures also have seen invisibility before, in fact they might have invisible, stealthed guardians also. I am old but I do remember the iron golems in the ethereal plane that phase in as soon as anything touches the floor or as soon as the command is given. The simple addition of a floor covered in dust defeats most stealth checks. The spell golddust did wonders but it is gone. However, a similar effect would reveal an invisible stealthy PC, how about just a breeze constantly blowing coal ash, the ash wouldn't turn invisible when it stuck to you.</p><p></p><p>In addition, the recon that has been described to me would take so long you would just trigger so many wandering monster checks or encounter a patrol, that would escalate and then just draw others. Once the alarm is raised every creature would be actively searching for the PC's, active Perception checks or Investigation checks by multiple creatures, some of which will search by scent or other means will beat the PC's checks eventually. If the guard dog starts barking there is no reason why the handlers wouldn't figure out where you are or blind fire your location, if they cant see you they would just start spreading colored dust everywhere until it clings to you.</p></blockquote><p></p>
[QUOTE="smbakeresq, post: 6978793, member: 28301"] What I see in this thread is characters being played as if they all went to tactical training school together even though they never met and the DM's having intelligent creatures in their lair not taking any defensive measures whatsoever. Recon is fine, but understand your invisible, stealth PC still interacts with the environment, and intelligent creatures will notice the footprints on the path or the disturbance in the air. The DM's creatures also have seen invisibility before, in fact they might have invisible, stealthed guardians also. I am old but I do remember the iron golems in the ethereal plane that phase in as soon as anything touches the floor or as soon as the command is given. The simple addition of a floor covered in dust defeats most stealth checks. The spell golddust did wonders but it is gone. However, a similar effect would reveal an invisible stealthy PC, how about just a breeze constantly blowing coal ash, the ash wouldn't turn invisible when it stuck to you. In addition, the recon that has been described to me would take so long you would just trigger so many wandering monster checks or encounter a patrol, that would escalate and then just draw others. Once the alarm is raised every creature would be actively searching for the PC's, active Perception checks or Investigation checks by multiple creatures, some of which will search by scent or other means will beat the PC's checks eventually. If the guard dog starts barking there is no reason why the handlers wouldn't figure out where you are or blind fire your location, if they cant see you they would just start spreading colored dust everywhere until it clings to you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Helping melee combat to be more competitive to ranged.
Top