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General Tabletop Discussion
*Dungeons & Dragons
Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="Flamestrike" data-source="post: 6978821" data-attributes="member: 6788736"><p>With relation to your hobgoblin and invisible monk opening the door, firstly Id have the monk rolling stealth reasonably frequently, and he'd better hope he rolls above the passive perception of all the monsters he encounters. Secondly I would have those monsters investigate any disturbances (Such as doors opening) by walking over and taking the search action. You'd better hope those monsters don't roll higher on their perception check than the monks stealth score. Thirdly I'd ensure at least one encounter every few adventuring days has something like blindsight, truesight or detect invisibility, just to keep the monk on his toes.</p><p></p><p>Finally, if it's good enough for the player characters (and such an effective tactic as to be self-evident to a monk with Intelligence score of 8) it's good enough for the monsters. They ensure they also have an invisible and stealthy ally of their own who also uses the same tactics, or some kind of viable countermeasure. Our hobgoblins likely have a hobgoblin devastator. Our BBEG is likely a caster of some kind.</p><p></p><p> I can't think of too many reasons why he wouldn't have access to the alarm spell castable as a ritual, that lasts for eight hours.</p><p></p><p>Eventually our good friend the monk is going to be caught all on his lonesome fighting a much more dangerous encounter without the party there to back him up. Alternatively the monsters are going to cotton on to the fact something is going on and go onto high alert warning everyone else in the dungeon, including the BBEG who may very well decide to speed up the sacrifice, or remove the Mcguffin, and reinforce all of his guards.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6978821, member: 6788736"] With relation to your hobgoblin and invisible monk opening the door, firstly Id have the monk rolling stealth reasonably frequently, and he'd better hope he rolls above the passive perception of all the monsters he encounters. Secondly I would have those monsters investigate any disturbances (Such as doors opening) by walking over and taking the search action. You'd better hope those monsters don't roll higher on their perception check than the monks stealth score. Thirdly I'd ensure at least one encounter every few adventuring days has something like blindsight, truesight or detect invisibility, just to keep the monk on his toes. Finally, if it's good enough for the player characters (and such an effective tactic as to be self-evident to a monk with Intelligence score of 8) it's good enough for the monsters. They ensure they also have an invisible and stealthy ally of their own who also uses the same tactics, or some kind of viable countermeasure. Our hobgoblins likely have a hobgoblin devastator. Our BBEG is likely a caster of some kind. I can't think of too many reasons why he wouldn't have access to the alarm spell castable as a ritual, that lasts for eight hours. Eventually our good friend the monk is going to be caught all on his lonesome fighting a much more dangerous encounter without the party there to back him up. Alternatively the monsters are going to cotton on to the fact something is going on and go onto high alert warning everyone else in the dungeon, including the BBEG who may very well decide to speed up the sacrifice, or remove the Mcguffin, and reinforce all of his guards. [/QUOTE]
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Helping melee combat to be more competitive to ranged.
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