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Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6978938" data-attributes="member: 6787650"><p>They <em>do</em> have a tendency to get killed, and it flabberghasts me to see how often they get killed despite the fact that they don't have to. Solo adventurers sometimes do silly things like wander off alone out of pique and not out of necessity, fail to coordinate with each other, stand and fight when they ought to run away and hide, fail to sneak, or push big red buttons marked "If You Push This Button You Will Die".</p><p></p><p>When I refer to reconnaissance as smart and effective play, please understand that I'm pointing out the benefits of doing it <em>well</em>, not poorly. (Sometimes I explain the methods of doing it well. This doesn't imply that my players all use these methods all the time. Some do.) You're right that for an unskilled player, sticking with the group is the path of maximum safety; and you're right that a DM can often get away with providing easily-curbstomped challenges and yet the players will still have a fun and rewarding time failing to curbstomp them. That's the reality of 5E as a casual game.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6978938, member: 6787650"] They [I]do[/I] have a tendency to get killed, and it flabberghasts me to see how often they get killed despite the fact that they don't have to. Solo adventurers sometimes do silly things like wander off alone out of pique and not out of necessity, fail to coordinate with each other, stand and fight when they ought to run away and hide, fail to sneak, or push big red buttons marked "If You Push This Button You Will Die". When I refer to reconnaissance as smart and effective play, please understand that I'm pointing out the benefits of doing it [I]well[/I], not poorly. (Sometimes I explain the methods of doing it well. This doesn't imply that my players all use these methods all the time. Some do.) You're right that for an unskilled player, sticking with the group is the path of maximum safety; and you're right that a DM can often get away with providing easily-curbstomped challenges and yet the players will still have a fun and rewarding time failing to curbstomp them. That's the reality of 5E as a casual game. [/QUOTE]
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Helping melee combat to be more competitive to ranged.
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