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Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="pemerton" data-source="post: 6979069" data-attributes="member: 42582"><p>This is pretty condescending.</p><p></p><p>And there are RPGs where big bruiser creatures play fine as big bruisers when "plopped own" in the middle of a room. I know, because I've played them!</p><p></p><p>I use a variety of fiat devices to ensure that most encounters in my 4e game happen at a respectable range (respesctable from the point of view of melee, that is - ie not too far away).</p><p></p><p>Mostly this is terrain-based. In our last epic-tier session one of the players did complain about my activating the hundred-handed one at close range without any sort of warning, and was probably in the right to do so - I had intended to give some sort of description as they approached the area, but my neither my notes nor my memory were up to the task. The player good-naturedly sucked it up.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6979069, member: 42582"] This is pretty condescending. And there are RPGs where big bruiser creatures play fine as big bruisers when "plopped own" in the middle of a room. I know, because I've played them! I use a variety of fiat devices to ensure that most encounters in my 4e game happen at a respectable range (respesctable from the point of view of melee, that is - ie not too far away). Mostly this is terrain-based. In our last epic-tier session one of the players did complain about my activating the hundred-handed one at close range without any sort of warning, and was probably in the right to do so - I had intended to give some sort of description as they approached the area, but my neither my notes nor my memory were up to the task. The player good-naturedly sucked it up. [/QUOTE]
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Helping melee combat to be more competitive to ranged.
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