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Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="mpwylie" data-source="post: 6979340" data-attributes="member: 6802655"><p>Really? First, you said "room" so let's clarify, The the scenario in question isn't a room so much as a vast open area. "White room" as in featureless area, not a 30x30 "room". The complaint stems from monsters at range being destroyed by ranged characters. What game can you drop a level appropriate random solo monster at range in a area with no terrain against a party with ranged characters that will be challenging? Oh and not just a party with ranged characters, but ranged characters that you have given items that allow them to bypass the resistance or DR of monsters. I am not talking about a specific monster, but an average monster for that game, dropped in an open area at range, that is not specialized to deal directly with that situation? Cause that is the complaint, that his ranged characters scout and find things at range and kill them(or trivialize them) before the melee get to do much.</p><p></p><p>So what I am saying is, there are no rules that can be altered that are going to make that encounter design successful. You can add monsters, you can select specific casters that have helpful spells for the situation and play them intelligently, you can add terrain for cover and play the monsters intelligently, you can alter the monster specifically for that encounter, you can use a monster that is significantly higher level than the party, or last but not least, you can design your encounters in such a way that they start in melee range, but what he is doing is not working, nor will it ever work no matter how much he wants it to be the game designers fault.</p></blockquote><p></p>
[QUOTE="mpwylie, post: 6979340, member: 6802655"] Really? First, you said "room" so let's clarify, The the scenario in question isn't a room so much as a vast open area. "White room" as in featureless area, not a 30x30 "room". The complaint stems from monsters at range being destroyed by ranged characters. What game can you drop a level appropriate random solo monster at range in a area with no terrain against a party with ranged characters that will be challenging? Oh and not just a party with ranged characters, but ranged characters that you have given items that allow them to bypass the resistance or DR of monsters. I am not talking about a specific monster, but an average monster for that game, dropped in an open area at range, that is not specialized to deal directly with that situation? Cause that is the complaint, that his ranged characters scout and find things at range and kill them(or trivialize them) before the melee get to do much. So what I am saying is, there are no rules that can be altered that are going to make that encounter design successful. You can add monsters, you can select specific casters that have helpful spells for the situation and play them intelligently, you can add terrain for cover and play the monsters intelligently, you can alter the monster specifically for that encounter, you can use a monster that is significantly higher level than the party, or last but not least, you can design your encounters in such a way that they start in melee range, but what he is doing is not working, nor will it ever work no matter how much he wants it to be the game designers fault. [/QUOTE]
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Helping melee combat to be more competitive to ranged.
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