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General Tabletop Discussion
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Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="pemerton" data-source="post: 6979547" data-attributes="member: 42582"><p>Two systems where this won't cause an issue are 4e and Marvel Heroic RP. (I guess if the monster is "utterly" random - eg has equal chances of being a slow-moving melee-only bruiser as one with a bit of mobility - but I was replying to "brainless sack of hit points", not "random solo monster".)</p><p></p><p>4e, this is what happened when the PCs were attacked by a black dragon around 4th level. They took a few ranged shots as it closed, but once it got into melee with them (they were holding their position because it had cover) it was a challenging fight.</p><p></p><p>The <a href="http://www.enworld.org/forum/showthread.php?330383-Underdark-adventure-with-Demons-Beholders-Elementals-and-a-Hydra" target="_blank">hydra across an underground river</a> would be another example - that was around 18th level. This scenario involved terrain, but the terrain was not cover for the hydra - it was terrain (river, lava, etc) that made it hard for the players to close with the creature.</p><p></p><p>Marvel Heroic: the mechanics are <em>very</em> different from D&D and similar games; but it would have no trouble with this scenario. When <a href="http://www.enworld.org/forum/showthread.php?339757-GMed-first-MHRP-session-on-Sunday" target="_blank">Titanium Man closed in on my group</a>, War Machine engaged him while the other PCs entered the Smithsonian, and Titanium Man ended up winning the firefight between the two, sending War Machine falling to earth over Florida while Titanium Man escaped to his secret base in Khazakstan.</p><p></p><p>The issues being discussed in this thread are results of distinctive features of 5e design: its action economy (eg rate at which archers can shoot vs distance at which they can shoot vs rate at which creatures can close) and its monster design (eg many melee-only creatures). Other systems have different action economies (even radically different, as in MHRP) and/or different approaches to NPC/monster design (eg 4e).</p></blockquote><p></p>
[QUOTE="pemerton, post: 6979547, member: 42582"] Two systems where this won't cause an issue are 4e and Marvel Heroic RP. (I guess if the monster is "utterly" random - eg has equal chances of being a slow-moving melee-only bruiser as one with a bit of mobility - but I was replying to "brainless sack of hit points", not "random solo monster".) 4e, this is what happened when the PCs were attacked by a black dragon around 4th level. They took a few ranged shots as it closed, but once it got into melee with them (they were holding their position because it had cover) it was a challenging fight. The [url=http://www.enworld.org/forum/showthread.php?330383-Underdark-adventure-with-Demons-Beholders-Elementals-and-a-Hydra]hydra across an underground river[/url] would be another example - that was around 18th level. This scenario involved terrain, but the terrain was not cover for the hydra - it was terrain (river, lava, etc) that made it hard for the players to close with the creature. Marvel Heroic: the mechanics are [I]very[/I] different from D&D and similar games; but it would have no trouble with this scenario. When [url=http://www.enworld.org/forum/showthread.php?339757-GMed-first-MHRP-session-on-Sunday]Titanium Man closed in on my group[/url], War Machine engaged him while the other PCs entered the Smithsonian, and Titanium Man ended up winning the firefight between the two, sending War Machine falling to earth over Florida while Titanium Man escaped to his secret base in Khazakstan. The issues being discussed in this thread are results of distinctive features of 5e design: its action economy (eg rate at which archers can shoot vs distance at which they can shoot vs rate at which creatures can close) and its monster design (eg many melee-only creatures). Other systems have different action economies (even radically different, as in MHRP) and/or different approaches to NPC/monster design (eg 4e). [/QUOTE]
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