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Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6979611" data-attributes="member: 6787650"><p>Don't forget the elimination of "requires magical weapons to hit." In AD&D, magical arrows were prohibitively expensive, and there were no at-will cantrips, so monsters with weapon immunity basically <em>had</em> to be engaged in melee on a regular basis.</p><p></p><p>Also, 5E's six-second melee round makes movement relatively slower and gives archers more shots. In AD&D, closing from a longbow's maximum range (210 yards) to melee range consumed five minutes at melee speeds or one minute (IIRC) if running, though I don't remember what penalties the running dude suffered. (I don't think the archer was allowed to move after firing, although I confess that back then the notion of kiting wouldn't have occurred to me.) At melee speeds that gave the archer five shots. In 5E, closing from 600' requires one minute when Dashing, which means the archer gets ten shots, or twenty if the archer moves too.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6979611, member: 6787650"] Don't forget the elimination of "requires magical weapons to hit." In AD&D, magical arrows were prohibitively expensive, and there were no at-will cantrips, so monsters with weapon immunity basically [I]had[/I] to be engaged in melee on a regular basis. Also, 5E's six-second melee round makes movement relatively slower and gives archers more shots. In AD&D, closing from a longbow's maximum range (210 yards) to melee range consumed five minutes at melee speeds or one minute (IIRC) if running, though I don't remember what penalties the running dude suffered. (I don't think the archer was allowed to move after firing, although I confess that back then the notion of kiting wouldn't have occurred to me.) At melee speeds that gave the archer five shots. In 5E, closing from 600' requires one minute when Dashing, which means the archer gets ten shots, or twenty if the archer moves too. [/QUOTE]
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Helping melee combat to be more competitive to ranged.
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