Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Helping melee combat to be more competitive to ranged.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MostlyDm" data-source="post: 6980218" data-attributes="member: 6788973"><p>Yeah, I think this is generally accurate.</p><p></p><p>More specifically: <strong>With </strong>Sharpshooter, the +2 bonus to attack from Archery Style is this amazing mitigating factor that means your +10 damage lands more often, and you have the best attack bonus in the game. And hitting a guy with an arrow at 500 paces is, fundamentally, easier than hitting a guy with a big stick who is standing right next to you.</p><p></p><p><strong>Without </strong>Sharpshooter, the +2 bonus to attack from Archery Style is something very different. It is <em>a low-rent version of almost all of the archery feat abilities combined.</em></p><p><em></em></p><p>Enemy has cover, or is in melee with an ally between you? That means they get +2 or +5 AC. Good thing I get that +2 to hit, that mitigates it a lot!</p><p></p><p>Enemy at long range or in melee with you? Shucks, this disadvantage sucks, but at least my overall bonus to hit is better than anyone else, so that mitigates it a little.</p><p></p><p>It's only at short range against an enemy out in the open that the +2 to hit actually translates into <em>better accuracy than melee.</em></p><p><em></em></p><p>Which is appropriate. In melee, the enemy combatant is wiggling around and trying to parry with his weapon and such. But that doesn't do much when they're out in the open in optimal firing range of an archer. It's a situation where it's totally plausible that an archer is going to have an easier time landing a telling blow.</p><p></p><p>The +2 to hit from archery style makes total sense to me, in a world without the sharpshooter feat. But with the sharpshooter feat, it's not just overpowered... it also really strains my credulity. I don't get what sort of reality it's supposed to be (even loosely) modeling anymore.</p><p></p><p></p><p>It's sad that feats are as unbalancing as they are, since they're also really cool and fun a lot of times. So far, in my 5e games, my latest solution has been to incorporate feats into the game as something more akin to the "boons" of the DMG: special benefits granted for in-game activities, such as a consequence of special training, magical abilities, etc. </p><p></p><p>It's worked well so far, for me and my players.</p></blockquote><p></p>
[QUOTE="MostlyDm, post: 6980218, member: 6788973"] Yeah, I think this is generally accurate. More specifically: [B]With [/B]Sharpshooter, the +2 bonus to attack from Archery Style is this amazing mitigating factor that means your +10 damage lands more often, and you have the best attack bonus in the game. And hitting a guy with an arrow at 500 paces is, fundamentally, easier than hitting a guy with a big stick who is standing right next to you. [B]Without [/B]Sharpshooter, the +2 bonus to attack from Archery Style is something very different. It is [I]a low-rent version of almost all of the archery feat abilities combined. [/I] Enemy has cover, or is in melee with an ally between you? That means they get +2 or +5 AC. Good thing I get that +2 to hit, that mitigates it a lot! Enemy at long range or in melee with you? Shucks, this disadvantage sucks, but at least my overall bonus to hit is better than anyone else, so that mitigates it a little. It's only at short range against an enemy out in the open that the +2 to hit actually translates into [I]better accuracy than melee. [/I] Which is appropriate. In melee, the enemy combatant is wiggling around and trying to parry with his weapon and such. But that doesn't do much when they're out in the open in optimal firing range of an archer. It's a situation where it's totally plausible that an archer is going to have an easier time landing a telling blow. The +2 to hit from archery style makes total sense to me, in a world without the sharpshooter feat. But with the sharpshooter feat, it's not just overpowered... it also really strains my credulity. I don't get what sort of reality it's supposed to be (even loosely) modeling anymore. It's sad that feats are as unbalancing as they are, since they're also really cool and fun a lot of times. So far, in my 5e games, my latest solution has been to incorporate feats into the game as something more akin to the "boons" of the DMG: special benefits granted for in-game activities, such as a consequence of special training, magical abilities, etc. It's worked well so far, for me and my players. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Helping melee combat to be more competitive to ranged.
Top