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Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="Sunseeker" data-source="post: 6980231"><p>It's not that you can't craft, it's just that there aren't codified rules for making magic items anymore.</p><p></p><p>If someone says they want to sit down and make a bow, I wouldn't stop them. Assuming they have the materials and all of the long-term stuff is done already, I'd say it would take them a full day's time. I'm not going to roll that. They either spend the time and do it or they don't spend the time and don't do it. </p><p></p><p>Past editions crafting rules were seriously flawed, as much as I support player empowerment, they went far enough that players could bring things into the game that could potentially cause severe power upsets that the DM couldn't (or IMO shouldn't have to) deal with; and often with very little cost to the players. </p><p></p><p>Crafting now takes exactly as long, and produces exactly the results as the DM thinks is necessary and beneficial to the campaign. If that means making +9000 bows of annihilation, that's the DM's call. If that means telling a player it takes a year to craft a +1 magic weapon, that's how it rolls. Which certainly suits this edition's concept of "rulings not rules". In my last game, crafting most weapons (assuming materials and tools are available) took a week and a material cost equal to the cost of the item in the books. Crafting a non-magical +1 weapon took 10 weeks and 100x the book cost; +2 was 20 weeks and 1000x; +3 was 30 weeks and 10000x the book cost. Putting magic on it it meant 365 days of continuously casting the same spell on the completed item and multiplied the item cost by the spell level. No checks required, just spend the gold and the time and you're good. (that means you could make a +3 dart of Wish for 4500gp and 575 days of time, provided you had a 9th level wizard available). And the answer is no, there aren't a lot of magic items in my games. </p><p></p><p>And that's the way crafting IMO should be. It should be about what is fitting to the setting and the game, not about wizards being able to dump magic-weapon arsenals in the party's lap.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6980231"] It's not that you can't craft, it's just that there aren't codified rules for making magic items anymore. If someone says they want to sit down and make a bow, I wouldn't stop them. Assuming they have the materials and all of the long-term stuff is done already, I'd say it would take them a full day's time. I'm not going to roll that. They either spend the time and do it or they don't spend the time and don't do it. Past editions crafting rules were seriously flawed, as much as I support player empowerment, they went far enough that players could bring things into the game that could potentially cause severe power upsets that the DM couldn't (or IMO shouldn't have to) deal with; and often with very little cost to the players. Crafting now takes exactly as long, and produces exactly the results as the DM thinks is necessary and beneficial to the campaign. If that means making +9000 bows of annihilation, that's the DM's call. If that means telling a player it takes a year to craft a +1 magic weapon, that's how it rolls. Which certainly suits this edition's concept of "rulings not rules". In my last game, crafting most weapons (assuming materials and tools are available) took a week and a material cost equal to the cost of the item in the books. Crafting a non-magical +1 weapon took 10 weeks and 100x the book cost; +2 was 20 weeks and 1000x; +3 was 30 weeks and 10000x the book cost. Putting magic on it it meant 365 days of continuously casting the same spell on the completed item and multiplied the item cost by the spell level. No checks required, just spend the gold and the time and you're good. (that means you could make a +3 dart of Wish for 4500gp and 575 days of time, provided you had a 9th level wizard available). And the answer is no, there aren't a lot of magic items in my games. And that's the way crafting IMO should be. It should be about what is fitting to the setting and the game, not about wizards being able to dump magic-weapon arsenals in the party's lap. [/QUOTE]
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Helping melee combat to be more competitive to ranged.
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