Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Helping melee combat to be more competitive to ranged.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 6980543" data-attributes="member: 12731"><p>Let me just add that I have never been interested in crafting. I fully acknowledge how unlimited "build your own weapons" are overpowered and almost impossible to balance.</p><p></p><p>But more importantly, <strong>I'm just not interested in downtime.</strong> And crafting is downtime.</p><p></p><p>If you actually read the published modules you'll realize they aren't about providing downtime. Sure you can handwave the timing issue, and say Tiamat or Strahd or whomever sits on their hands for months on end to allow the characters to spend months on downtime activities. </p><p></p><p>But to me, downtime is a lie, an illusion. Almost every published adventure module or path is set up on the asumption that there is little or no downtime. </p><p></p><p>And so I want a way to spend gold without any downtime. It's not enough to me to acknowledge players might not be interested in building churches or setting up armies. I want rules that actually provide an alternative that doesn't involve downtime <strong>at all</strong>.</p><p></p><p>That alternative is buying magic items for gold.</p><p></p><p>Since the DM is in full control over which items are available for sale, this isn't more unbalanced than the overall game. If you can give your PCs items through loot, you can give them the items through shops too.</p><p></p><p>That is why this isn't about crafting, primarily. You still need the framework for creating the items in order to set sane prices on the items, but that doesn't mean you need to allow free crafting.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6980543, member: 12731"] Let me just add that I have never been interested in crafting. I fully acknowledge how unlimited "build your own weapons" are overpowered and almost impossible to balance. But more importantly, [B]I'm just not interested in downtime.[/B] And crafting is downtime. If you actually read the published modules you'll realize they aren't about providing downtime. Sure you can handwave the timing issue, and say Tiamat or Strahd or whomever sits on their hands for months on end to allow the characters to spend months on downtime activities. But to me, downtime is a lie, an illusion. Almost every published adventure module or path is set up on the asumption that there is little or no downtime. And so I want a way to spend gold without any downtime. It's not enough to me to acknowledge players might not be interested in building churches or setting up armies. I want rules that actually provide an alternative that doesn't involve downtime [B]at all[/B]. That alternative is buying magic items for gold. Since the DM is in full control over which items are available for sale, this isn't more unbalanced than the overall game. If you can give your PCs items through loot, you can give them the items through shops too. That is why this isn't about crafting, primarily. You still need the framework for creating the items in order to set sane prices on the items, but that doesn't mean you need to allow free crafting. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Helping melee combat to be more competitive to ranged.
Top