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Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="Sunseeker" data-source="post: 6980999"><p>I never said they shouldn't be there. Only that, unlike a combat encounter, they're not <em>required</em>. </p><p></p><p></p><p>I never minded splitting the party, for a short time, for short and simple things. If Joe wants to go talk to the Guard Captain, I don't care if the party doesn't want to go with him, all it means to me is that Joe will learn something everyone else won't, and it's up to Joe to transfer that information to the rest of the party....if he so chooses. </p><p></p><p></p><p>A lot of people will call "downtime" playing the game too. This is a silly assertions and frankly a little offensive since you're essentially defining what is or isn't the game in a manner that makes contrary opinions seem like they're wrong...when in reality yours and everyone else's are just that, <strong>opinions</strong>.</p><p></p><p></p><p>So don't have it. I personally don't mind it. As long as something useful comes out of it, or as long as it's clear that the players have opportunities to make something useful out of it. If they choose not to and prefer me to say "a month passes" then fine. Just because the players aren't doing anything doesn't mean the world stops turning around them.</p><p></p><p></p><p>Honestly, I can't think of any. Buying supplies for adventuring? But think about your real life. Are you spending money while on the job? D&D is no different, "adventuring" is your job, it's where you <em>earn</em> money. When you're off the clock, that's when you buy food, games, beer, "company" and other things, these are all "downtime" activities. But D&D doesn't have money sinks like an MMO does, though I suppose you could include such things? Training for riding better/faster mounts, buying better/faster/more useful mounts but that's still really a downtime activity.</p><p></p><p></p><p>I honestly don't think WOTC is capable of making good item creation rules. Item creation should be variable based on the needs of the game, sometimes magic weapons are hard to get, sometimes they're not. You just can't make rules (which are by nature, inflexible) for a game as flexible as 5E. 4E? Sure, 4E could have had some great magic item creation rules, because everything was very clear-cut and mathematically balanced. Firm Gather X, Pay Y, Spend Z time rules would have worked great there (I actually don't recall, did 4E have magic item creation rules??) but not in 5E.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6980999"] I never said they shouldn't be there. Only that, unlike a combat encounter, they're not [I]required[/I]. I never minded splitting the party, for a short time, for short and simple things. If Joe wants to go talk to the Guard Captain, I don't care if the party doesn't want to go with him, all it means to me is that Joe will learn something everyone else won't, and it's up to Joe to transfer that information to the rest of the party....if he so chooses. A lot of people will call "downtime" playing the game too. This is a silly assertions and frankly a little offensive since you're essentially defining what is or isn't the game in a manner that makes contrary opinions seem like they're wrong...when in reality yours and everyone else's are just that, [B]opinions[/B]. So don't have it. I personally don't mind it. As long as something useful comes out of it, or as long as it's clear that the players have opportunities to make something useful out of it. If they choose not to and prefer me to say "a month passes" then fine. Just because the players aren't doing anything doesn't mean the world stops turning around them. Honestly, I can't think of any. Buying supplies for adventuring? But think about your real life. Are you spending money while on the job? D&D is no different, "adventuring" is your job, it's where you [I]earn[/I] money. When you're off the clock, that's when you buy food, games, beer, "company" and other things, these are all "downtime" activities. But D&D doesn't have money sinks like an MMO does, though I suppose you could include such things? Training for riding better/faster mounts, buying better/faster/more useful mounts but that's still really a downtime activity. I honestly don't think WOTC is capable of making good item creation rules. Item creation should be variable based on the needs of the game, sometimes magic weapons are hard to get, sometimes they're not. You just can't make rules (which are by nature, inflexible) for a game as flexible as 5E. 4E? Sure, 4E could have had some great magic item creation rules, because everything was very clear-cut and mathematically balanced. Firm Gather X, Pay Y, Spend Z time rules would have worked great there (I actually don't recall, did 4E have magic item creation rules??) but not in 5E. [/QUOTE]
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Helping melee combat to be more competitive to ranged.
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