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Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="hawkeyefan" data-source="post: 6981388" data-attributes="member: 6785785"><p>Sure. If you don't equip your melee fighter with any kind of ranged attack at all, then he won't be able to make ranged attacks and will instead have to do everything he can to close with his enemies. Maybe give him some javelins or handaxes to try and mitigate his lack of range. Sure, such attacks aren't going to be as effective as a ranged attacker's shot, but it's better than nothing. </p><p></p><p></p><p></p><p>There are a number of occasions where a ranged fighter simply will not be able to contribute meaningfully in combat. This is undeniable fact. </p><p></p><p>Both of these statements are true. The question is the frequency of each. It seems many tables experience more occasions of the melee fighter not being able to contribute. This is the DM's responsibility to recognize and, if it is an issue, to correct.</p><p></p><p></p><p></p><p>Sometimes enemies drop prone causing disadvantage to attacks from ranged fighters. Sometimes, enemies will step behind a rock and gain full cover, rendering ranged attacks useless. Sometimes enemies pop out of cover, fire, and then back to cover, forcing ranged fighters to ready actinos in order to get one shot at them, which limits the number of attacks. Sometimes enemies will be able to move right around the ranged combatant because they don't threaten with an opportunity attack. </p><p></p><p>Again, the DM needs to do what he can to create encounters that give all characters a chance to shine. If the entire party is made up of ranged fighters, then all fights can focus on ranged. If everyone in the party is a melee fighter, then ranged concerns aren't as big a deal. But if there is a mix....then the DM needs to mix things up. </p><p></p><p></p><p></p><p></p><p>These seem somewhat reasonable. I think the second is easier to remember and enforce....ranged attacks provoke opportunity attacks from adjacent foes. </p><p></p><p></p><p></p><p>So the loss of efficiency for a ranged fighter to make an OA with a dagger isn't a big deal, but the loss of efficiency a melee fighter takes for making a ranged attack is terrible? </p><p></p><p>There is no need to say that folks who disagree with you have no grasp of how combat plays out in 5E. I mean, my combats play out where there are many opportunity attacks made, and the threat of them is almost always a factor. That's how combat plays out at my table. </p><p></p><p>That doesn't mean that I get to accuse you of not grasping how 5E combat plays out. The answer is it plays out differently at different tables. Your table has an issue with balance between ranged combat and melee combat.....no need to accuse others who don't experience that problem as not knowing what they're doing. </p><p></p><p>I mean....it seems odd to tell someone who isn't having a problem that they're the one doing something wrong, no?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 6981388, member: 6785785"] Sure. If you don't equip your melee fighter with any kind of ranged attack at all, then he won't be able to make ranged attacks and will instead have to do everything he can to close with his enemies. Maybe give him some javelins or handaxes to try and mitigate his lack of range. Sure, such attacks aren't going to be as effective as a ranged attacker's shot, but it's better than nothing. There are a number of occasions where a ranged fighter simply will not be able to contribute meaningfully in combat. This is undeniable fact. Both of these statements are true. The question is the frequency of each. It seems many tables experience more occasions of the melee fighter not being able to contribute. This is the DM's responsibility to recognize and, if it is an issue, to correct. Sometimes enemies drop prone causing disadvantage to attacks from ranged fighters. Sometimes, enemies will step behind a rock and gain full cover, rendering ranged attacks useless. Sometimes enemies pop out of cover, fire, and then back to cover, forcing ranged fighters to ready actinos in order to get one shot at them, which limits the number of attacks. Sometimes enemies will be able to move right around the ranged combatant because they don't threaten with an opportunity attack. Again, the DM needs to do what he can to create encounters that give all characters a chance to shine. If the entire party is made up of ranged fighters, then all fights can focus on ranged. If everyone in the party is a melee fighter, then ranged concerns aren't as big a deal. But if there is a mix....then the DM needs to mix things up. These seem somewhat reasonable. I think the second is easier to remember and enforce....ranged attacks provoke opportunity attacks from adjacent foes. So the loss of efficiency for a ranged fighter to make an OA with a dagger isn't a big deal, but the loss of efficiency a melee fighter takes for making a ranged attack is terrible? There is no need to say that folks who disagree with you have no grasp of how combat plays out in 5E. I mean, my combats play out where there are many opportunity attacks made, and the threat of them is almost always a factor. That's how combat plays out at my table. That doesn't mean that I get to accuse you of not grasping how 5E combat plays out. The answer is it plays out differently at different tables. Your table has an issue with balance between ranged combat and melee combat.....no need to accuse others who don't experience that problem as not knowing what they're doing. I mean....it seems odd to tell someone who isn't having a problem that they're the one doing something wrong, no? [/QUOTE]
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