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Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="Caliban" data-source="post: 6981601" data-attributes="member: 284"><p>So you are assuming an Eldritch Knight fighter archer? Just on the off-chance that you are forced in melee? </p><p></p><p>Every other discussion about fighter archers I've seen seems to assume a Battlemaster Archer or Champion Archer. </p><p></p><p>Apparently it's Schroedinger's archer. Your Archtype changes to suit the situation. <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p><p></p><p></p><p>And apparently there are no Ranger or Rogue archers in these games either. Whatever. </p><p></p><p>My point is that you don't need all these weird edge-case scenarios to show that Archery has an advantage over Melee in this edition. You can show that using very vanilla scenarios. I just don't think it is as big a deal as some people. You don't need to change the basic mechanics of the game, the problem is the feats. </p><p></p><p>If you don't allow feats, then Archery is fine. If you allow feats, then it becomes overpowered (and not necessarily even then, depending on how the DM sets up encounters and how players build their characters). If it is an issue, I favor making a couple of small changes to mitigate it rather than overhauling the entire combat system.</p></blockquote><p></p>
[QUOTE="Caliban, post: 6981601, member: 284"] So you are assuming an Eldritch Knight fighter archer? Just on the off-chance that you are forced in melee? Every other discussion about fighter archers I've seen seems to assume a Battlemaster Archer or Champion Archer. Apparently it's Schroedinger's archer. Your Archtype changes to suit the situation. :hmm: And apparently there are no Ranger or Rogue archers in these games either. Whatever. My point is that you don't need all these weird edge-case scenarios to show that Archery has an advantage over Melee in this edition. You can show that using very vanilla scenarios. I just don't think it is as big a deal as some people. You don't need to change the basic mechanics of the game, the problem is the feats. If you don't allow feats, then Archery is fine. If you allow feats, then it becomes overpowered (and not necessarily even then, depending on how the DM sets up encounters and how players build their characters). If it is an issue, I favor making a couple of small changes to mitigate it rather than overhauling the entire combat system. [/QUOTE]
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Helping melee combat to be more competitive to ranged.
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