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Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6981619" data-attributes="member: 6787650"><p>There are a number of reasons I am biased in favor of Eldritch Knights: the ability to damage weapon-resistant monsters with Magic Weapon; better kiting via Expeditious Retreat; better eventual mobility with that 15th level teleportation; ability to make your own meat shields with Animate Dead; and yes, a better melee fallback via Shield and possibly Blur. I DM more than I play so I've never yet played a high-level fighter as a PC, but when it's my turn to create an NPC fighter I wind up with something like <a href="http://www.giantitp.com/forums/showthread.php?487426-Fighter-20-vs-Warlock-10" target="_blank">this</a> LG Human Baker/Retired soldier named Degalus.</p><p></p><p>Battlemasters are boring and DPR-oriented, not survivability-oriented. Champions, well, they take some house ruling to make them entertaining. My rule is that Remarkable Athlete stacks with proficiency for a kind of half-Expertise; but on Internet forums there's not much point in talking about your houserules. So I tend to avoid talking about Champions here on Enworld.</p><p></p><p></p><p></p><p>I can't help the fact that other people have different opinions.</p><p></p><p></p><p></p><p>Degalus wasn't created for this thread. Neither was Sparrowhawk, or Jack, or Lord Whatsisname the NPC Scro warlord. (It's been a while since that campaign so I've forgotten his name.) I'm 90% sure I've never created a Battlemaster in the two years I've been running and playing 5E, because I find them gimmicky and boring. Not all of the above are archers, but all of them were Eldritch Knights.</p><p></p><p></p><p></p><p>You think Rogues don't have tanking abilities? You're wrong.</p><p></p><p>Rangers tank by generating hordes of animal meat shields.</p><p></p><p></p><p></p><p>From a tactical perspective, ranged combat specialization is still a dominant strategy even in a featless game. The main effect of featlessness is to make fighters boring and encourage more multiclassing and more spellcasters, since fighters rely on feats for much of their differentiation, and since cantrips scale with caster level. Just look at how much more boring Degalus would be if you removed his six feats and replaced them with +6 to Con and +6 to Int.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6981619, member: 6787650"] There are a number of reasons I am biased in favor of Eldritch Knights: the ability to damage weapon-resistant monsters with Magic Weapon; better kiting via Expeditious Retreat; better eventual mobility with that 15th level teleportation; ability to make your own meat shields with Animate Dead; and yes, a better melee fallback via Shield and possibly Blur. I DM more than I play so I've never yet played a high-level fighter as a PC, but when it's my turn to create an NPC fighter I wind up with something like [URL="http://www.giantitp.com/forums/showthread.php?487426-Fighter-20-vs-Warlock-10"]this[/URL] LG Human Baker/Retired soldier named Degalus. Battlemasters are boring and DPR-oriented, not survivability-oriented. Champions, well, they take some house ruling to make them entertaining. My rule is that Remarkable Athlete stacks with proficiency for a kind of half-Expertise; but on Internet forums there's not much point in talking about your houserules. So I tend to avoid talking about Champions here on Enworld. I can't help the fact that other people have different opinions. Degalus wasn't created for this thread. Neither was Sparrowhawk, or Jack, or Lord Whatsisname the NPC Scro warlord. (It's been a while since that campaign so I've forgotten his name.) I'm 90% sure I've never created a Battlemaster in the two years I've been running and playing 5E, because I find them gimmicky and boring. Not all of the above are archers, but all of them were Eldritch Knights. You think Rogues don't have tanking abilities? You're wrong. Rangers tank by generating hordes of animal meat shields. From a tactical perspective, ranged combat specialization is still a dominant strategy even in a featless game. The main effect of featlessness is to make fighters boring and encourage more multiclassing and more spellcasters, since fighters rely on feats for much of their differentiation, and since cantrips scale with caster level. Just look at how much more boring Degalus would be if you removed his six feats and replaced them with +6 to Con and +6 to Int. [/QUOTE]
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