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Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="Ashkelon" data-source="post: 6981659" data-attributes="member: 6774887"><p>I keep saying crossbow archers can fight in melee just as well as dedicated melee warriors because it is true. No example has been given that proves otherwise.</p><p></p><p>Again, here are the examples people have used to say archers cannot fight well in melee:</p><p></p><p>1) If the enemy has total cover from one side and is over 30 feet away, both the crossbow archer and the melee fighter cannot attack.</p><p></p><p>2) If the enemy is less than 30 feet away and has total cover from one side, both the archer and the melee fighter can move to close combat and attack.</p><p></p><p>3) If the enemy is prone and within 30 feet, both the archer and the melee warrior can engage to within 5 feet and make attacks with advantage.</p><p></p><p>In all those examples, both the archer and the melee fighter are equally capable in each of those scenarios.</p><p></p><p>Now the archer can also attack in the following scenarios mostly unhindered while the melee fighter cannot.</p><p></p><p>1) an enemy is over 30 feet away</p><p></p><p>2) an enemy is within 30 feet but has partial cover </p><p></p><p>3) an enemy is flying at least 10 feet up</p><p></p><p>4) a choice enemy target is behind a wall of meat shields</p><p></p><p>Finally, there has been quite a lot of talk about opportunity attacks. Now a number of posters have said they are exceedingly rare in terms of actual use, but their threat is what keeps enemies at bay. Well, given that the archer fighter can fight up close and personal equally as well as a great weapon fighter, the archer can use daggers to threaten OAs and shoot from the front lines. Their OA with a dagger is still almost as effective as the great weapon fighters. </p><p></p><p>Note that if the fighting space is cramped enough (which it must be if no enemies are ever 30 feet apart), an enemy won't even need to provoke an OA to attack units in the back, since a creature can run circles around a melee unit without ever triggering an OA. The tank effectively needs to be 10 feet in front of the back lines in order for his OAs to be an actual threat. Nevermind the fact that OAs become progressively less powerful as you level (monster HP tends to grow at a steady rate, but the effectiveness of an OA in relation to an Attack action only decreases).</p></blockquote><p></p>
[QUOTE="Ashkelon, post: 6981659, member: 6774887"] I keep saying crossbow archers can fight in melee just as well as dedicated melee warriors because it is true. No example has been given that proves otherwise. Again, here are the examples people have used to say archers cannot fight well in melee: 1) If the enemy has total cover from one side and is over 30 feet away, both the crossbow archer and the melee fighter cannot attack. 2) If the enemy is less than 30 feet away and has total cover from one side, both the archer and the melee fighter can move to close combat and attack. 3) If the enemy is prone and within 30 feet, both the archer and the melee warrior can engage to within 5 feet and make attacks with advantage. In all those examples, both the archer and the melee fighter are equally capable in each of those scenarios. Now the archer can also attack in the following scenarios mostly unhindered while the melee fighter cannot. 1) an enemy is over 30 feet away 2) an enemy is within 30 feet but has partial cover 3) an enemy is flying at least 10 feet up 4) a choice enemy target is behind a wall of meat shields Finally, there has been quite a lot of talk about opportunity attacks. Now a number of posters have said they are exceedingly rare in terms of actual use, but their threat is what keeps enemies at bay. Well, given that the archer fighter can fight up close and personal equally as well as a great weapon fighter, the archer can use daggers to threaten OAs and shoot from the front lines. Their OA with a dagger is still almost as effective as the great weapon fighters. Note that if the fighting space is cramped enough (which it must be if no enemies are ever 30 feet apart), an enemy won't even need to provoke an OA to attack units in the back, since a creature can run circles around a melee unit without ever triggering an OA. The tank effectively needs to be 10 feet in front of the back lines in order for his OAs to be an actual threat. Nevermind the fact that OAs become progressively less powerful as you level (monster HP tends to grow at a steady rate, but the effectiveness of an OA in relation to an Attack action only decreases). [/QUOTE]
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Helping melee combat to be more competitive to ranged.
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