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Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="Ashkelon" data-source="post: 6982331" data-attributes="member: 6774887"><p>I mostlyagree with this. There is a reason I am still playing my greatsword wielding fighter instead of switching over to a polearm or a hand crossbow. I like playing a character concept, not a spreadsheet.</p><p></p><p>I simply wish that the disparity between various character concepts wasn't quite so large as it is. My choice to wield a greatsword means that I deal 20% less damage per round than the hand crossbow fighter. </p><p></p><p>Now if the restrictions of the past few editions still applied to 5e, that 20% difference might not matter as much. But that is no longer the case. The crossbow archer does not provoke opportunity attacks for shooting enemies while engaged in melee. The crossbow archer ignores most cover. The crossbow archer can shoot his enemies just as an effectively at point blank range as he can at a range of 120 feet. On top of all that, the crossbow archer can be just as effective at tanking enemies as my greatsword fighter.</p><p></p><p>I think the game would be better overall if the various options had more parity for one another. That way I won't be be effectively gimping myself for choosing to play a character who wields a greatsword as opposed to a hand crossbow or polearm.</p></blockquote><p></p>
[QUOTE="Ashkelon, post: 6982331, member: 6774887"] I mostlyagree with this. There is a reason I am still playing my greatsword wielding fighter instead of switching over to a polearm or a hand crossbow. I like playing a character concept, not a spreadsheet. I simply wish that the disparity between various character concepts wasn't quite so large as it is. My choice to wield a greatsword means that I deal 20% less damage per round than the hand crossbow fighter. Now if the restrictions of the past few editions still applied to 5e, that 20% difference might not matter as much. But that is no longer the case. The crossbow archer does not provoke opportunity attacks for shooting enemies while engaged in melee. The crossbow archer ignores most cover. The crossbow archer can shoot his enemies just as an effectively at point blank range as he can at a range of 120 feet. On top of all that, the crossbow archer can be just as effective at tanking enemies as my greatsword fighter. I think the game would be better overall if the various options had more parity for one another. That way I won't be be effectively gimping myself for choosing to play a character who wields a greatsword as opposed to a hand crossbow or polearm. [/QUOTE]
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Helping melee combat to be more competitive to ranged.
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