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Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="Ashkelon" data-source="post: 6982399" data-attributes="member: 6774887"><p>Very good analysis. I completely agree those outcomes. A defensive focused character who grapple/shoves an enemy causing them to attack with disadvantage, then utilizes defensive duelist to further reduce damage is a force to be reckoned with.</p><p></p><p>However, my initial claim that the archer is able to fight just as well in melee as the melee oriented fighter was in relation to two characters who were focused on dealing damage. I had already stated earlier in the thread that if I wanted to build a tanky character, I could do so instead. </p><p></p><p>They are different enough in terms of capabilities from a damage dealing character that there isn't much point in comparing them to each other. They perform different functions in the party, and therefor the comparison is apples to oranges. Perhaps I wasn't clear when talking with you, but my comparison of the archer fighter's capabilities at point blank range are compared to the damage oriented fighter.</p><p></p><p>It is that comparison that I feel is important to discuss in this thread. That is because the two builds are similar in function. Discussing the most optimal build for party survival is a topic for another thread, and I would agree with you that a build focused on grapple/shoving would be the best choice for a party tank.</p><p></p><p>Side note: can't the archer grapple/shove too? Sure he is less likely to succeed at the shove and grapple attempts, but only by 3 or 4 points. He will succeed at them eventually. Once the target is grappled, he could switch to a rapier and use defensive duelist.</p></blockquote><p></p>
[QUOTE="Ashkelon, post: 6982399, member: 6774887"] Very good analysis. I completely agree those outcomes. A defensive focused character who grapple/shoves an enemy causing them to attack with disadvantage, then utilizes defensive duelist to further reduce damage is a force to be reckoned with. However, my initial claim that the archer is able to fight just as well in melee as the melee oriented fighter was in relation to two characters who were focused on dealing damage. I had already stated earlier in the thread that if I wanted to build a tanky character, I could do so instead. They are different enough in terms of capabilities from a damage dealing character that there isn't much point in comparing them to each other. They perform different functions in the party, and therefor the comparison is apples to oranges. Perhaps I wasn't clear when talking with you, but my comparison of the archer fighter's capabilities at point blank range are compared to the damage oriented fighter. It is that comparison that I feel is important to discuss in this thread. That is because the two builds are similar in function. Discussing the most optimal build for party survival is a topic for another thread, and I would agree with you that a build focused on grapple/shoving would be the best choice for a party tank. Side note: can't the archer grapple/shove too? Sure he is less likely to succeed at the shove and grapple attempts, but only by 3 or 4 points. He will succeed at them eventually. Once the target is grappled, he could switch to a rapier and use defensive duelist. [/QUOTE]
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Helping melee combat to be more competitive to ranged.
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