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Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="Ashkelon" data-source="post: 6982531" data-attributes="member: 6774887"><p>If your point was that you can build a fighter to be a tank and it will perform well in that role, I agreed with that ages ago.</p><p></p><p>If your point was that a melee fighter built for damage can slip into the role of tank and do so better than the archer, then no I do not agree with that point. The melee fighter built for damage is no better off in melee range than the ranged fighter is.</p><p></p><p>Besides, Hemlock's example, while very detailed, is still extremely limited. The melee fighter in his example would fair much worse when fighting a Huge sized creature like a Giant because it would be unable to shove or grapple the target. The melee fighter would also fair worse versus a group of enemies such as a pack of Dire Wolves or a horde of Hobgoblins because he can only utilize defensive duelist once per round and would need to make the grapple and shove attempts much more frequently. The archer fighter's performance isn't hindered in these circumstances as he is not relying on a specific combination of tactics to perform his desired action.</p><p></p><p>Of course, multiclassing and the use of other subclasses also drastically changes the outcome here. Both builds would benefit from being an eldritch knight, though the archer probably benefits to a greater degree. The shield spell can mostly replace the need for the defensive duelist feat for example. The SCAG cantrips can give the archer a powerful opportunity attack if he decides to take the warcaster feat. A single level in rogue gives the fighter expertise in athletics for even better shove/grappling.</p></blockquote><p></p>
[QUOTE="Ashkelon, post: 6982531, member: 6774887"] If your point was that you can build a fighter to be a tank and it will perform well in that role, I agreed with that ages ago. If your point was that a melee fighter built for damage can slip into the role of tank and do so better than the archer, then no I do not agree with that point. The melee fighter built for damage is no better off in melee range than the ranged fighter is. Besides, Hemlock's example, while very detailed, is still extremely limited. The melee fighter in his example would fair much worse when fighting a Huge sized creature like a Giant because it would be unable to shove or grapple the target. The melee fighter would also fair worse versus a group of enemies such as a pack of Dire Wolves or a horde of Hobgoblins because he can only utilize defensive duelist once per round and would need to make the grapple and shove attempts much more frequently. The archer fighter's performance isn't hindered in these circumstances as he is not relying on a specific combination of tactics to perform his desired action. Of course, multiclassing and the use of other subclasses also drastically changes the outcome here. Both builds would benefit from being an eldritch knight, though the archer probably benefits to a greater degree. The shield spell can mostly replace the need for the defensive duelist feat for example. The SCAG cantrips can give the archer a powerful opportunity attack if he decides to take the warcaster feat. A single level in rogue gives the fighter expertise in athletics for even better shove/grappling. [/QUOTE]
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Helping melee combat to be more competitive to ranged.
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