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General Tabletop Discussion
*Dungeons & Dragons
Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6982590" data-attributes="member: 6787650"><p>I think the fact that one implementation of transparency was... attacked does not preclude other kinds of transparency.</p><p></p><p>If Mike Mearls wrote up an Unearthed Arcana article called "Nine Awesome Templates For 5E" and gave GURPS: Dungeon Fantasy-style templates, I don't foresee it attracting the same kind of hatred that 4E's classification schemes for classes apparently did. My evidence: the 5E PHB already does this, kind of, in the "quick builds" for each class. I've never seen anyone disparage those. These would just be more of the same, with some added fluff text.</p><p></p><p>"Norse Medic: Str 16+, Con 14+, Champion Fighter. Suggested feats: Great Weapon Master, Healer. Suggested background: Sailor (Viking) with Medicine proficiency instead of Perception. You spent most of your childhood tending your farm, but when the opportunity arose to go a-viking you went and bashed in heads, and you patched up all of your viking buddings afterward. Most vikings are loud and obnoxious." [a paragraph or so of text on tactics may follow, a la "Shove them prone and then Action Surge multiple attacks at advantage on them until you get a critical hit or kill them, and then run to the next bad guy and hit him with your bonus action GWM attack on the same turn"]</p><p></p><p>"Temple Scout: Dex 16+, darkvision or human with Skulker feat, Ranger 5+/Rogue 2+. Suggested feats: Skulker, Sharpshooter, Observant. Take Expertise in Stealth and Deception. Suggested background: Spy or Acolyte with the Charlatan's false identity feature. You've taken a vow of loyalty to a religious or secular organization (e.g. Knights Templar, Sacred Band of Thebes). Your infiltrate other organizations that may threaten your comrades, and when necessary you act from the shadows to eliminate threats." [advice on tactics follows, a la "Cast Pass Without Trace and then lurk in the darkness until you spot your target in the light of his tent's torch or something; then shoot him at advantage with your arrows and Hide again with Cunning Action so his bodyguards cannot find you. Pass Without Trace + Skulker makes you almost impossible to find even with darkvision except in bright light."]</p><p></p><p>"Knight: Str 16+, Fighter or Paladin with Defense Style. Suggested feats: Mounted Combatant, Great Weapon Master. Etc., etc." Advice on tactics: buy a warhorse, have him ride up to the enemy, attack the enemy several times at advantage from 10' away with your halberd (out of the enemy's reach), and then have your horse Dash away out of the enemy's Dash range so he can't retaliate. (Or if he has a 10' reach, you'll have to have your horse Disengage.) Or just sit there in melee and hammer the other guy to death while you let your horse attack with its hooves (i.e. let it act as an "uncontrolled" mounted, in PHB jargon). Against large armored foes like dragons, put down your halberd, don a shield, and pick up a lance.</p><p></p><p>Experienced players will find these ideas totally unnecessary, but someone who is new to the game may be inspired.</p><p></p><p>(Hmmm, I should write up some of these templates for my friends to choose from.)</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6982590, member: 6787650"] I think the fact that one implementation of transparency was... attacked does not preclude other kinds of transparency. If Mike Mearls wrote up an Unearthed Arcana article called "Nine Awesome Templates For 5E" and gave GURPS: Dungeon Fantasy-style templates, I don't foresee it attracting the same kind of hatred that 4E's classification schemes for classes apparently did. My evidence: the 5E PHB already does this, kind of, in the "quick builds" for each class. I've never seen anyone disparage those. These would just be more of the same, with some added fluff text. "Norse Medic: Str 16+, Con 14+, Champion Fighter. Suggested feats: Great Weapon Master, Healer. Suggested background: Sailor (Viking) with Medicine proficiency instead of Perception. You spent most of your childhood tending your farm, but when the opportunity arose to go a-viking you went and bashed in heads, and you patched up all of your viking buddings afterward. Most vikings are loud and obnoxious." [a paragraph or so of text on tactics may follow, a la "Shove them prone and then Action Surge multiple attacks at advantage on them until you get a critical hit or kill them, and then run to the next bad guy and hit him with your bonus action GWM attack on the same turn"] "Temple Scout: Dex 16+, darkvision or human with Skulker feat, Ranger 5+/Rogue 2+. Suggested feats: Skulker, Sharpshooter, Observant. Take Expertise in Stealth and Deception. Suggested background: Spy or Acolyte with the Charlatan's false identity feature. You've taken a vow of loyalty to a religious or secular organization (e.g. Knights Templar, Sacred Band of Thebes). Your infiltrate other organizations that may threaten your comrades, and when necessary you act from the shadows to eliminate threats." [advice on tactics follows, a la "Cast Pass Without Trace and then lurk in the darkness until you spot your target in the light of his tent's torch or something; then shoot him at advantage with your arrows and Hide again with Cunning Action so his bodyguards cannot find you. Pass Without Trace + Skulker makes you almost impossible to find even with darkvision except in bright light."] "Knight: Str 16+, Fighter or Paladin with Defense Style. Suggested feats: Mounted Combatant, Great Weapon Master. Etc., etc." Advice on tactics: buy a warhorse, have him ride up to the enemy, attack the enemy several times at advantage from 10' away with your halberd (out of the enemy's reach), and then have your horse Dash away out of the enemy's Dash range so he can't retaliate. (Or if he has a 10' reach, you'll have to have your horse Disengage.) Or just sit there in melee and hammer the other guy to death while you let your horse attack with its hooves (i.e. let it act as an "uncontrolled" mounted, in PHB jargon). Against large armored foes like dragons, put down your halberd, don a shield, and pick up a lance. Experienced players will find these ideas totally unnecessary, but someone who is new to the game may be inspired. (Hmmm, I should write up some of these templates for my friends to choose from.) [/QUOTE]
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