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Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="CapnZapp" data-source="post: 6982740" data-attributes="member: 12731"><p>A Paladin is indeed a very powerful (too powerful?) build choice.</p><p></p><p>I can't speak for others, but I am limiting my discussion to a Fighter's options. </p><p></p><p>I feel this limitation to be reasonable, because I would never be content with "words of wisdom" saying "if you want to go melee, don't be a fighter, be a Paladin".</p><p></p><p>So I'm not contesting your example. I just hope you will agree it's not enough that a Paladin can win out - I need a Fighter to do it too.</p><p></p><p>To me about every fighter should know how to fight in melee. Ranged should be a complement. Being able to rely ONLY on range should be the exception, not the rule - meaning it should require considerable sacrifice in some form. </p><p></p><p>Being asked to spend two ASIs on feats is not enough of a sacrifice. These feats are not exactly a burden... SS & CE are more like the two best feats in the entire game, especially since they pretty much blow every traditional restriction on ranged combat right out the water...</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6982740, member: 12731"] A Paladin is indeed a very powerful (too powerful?) build choice. I can't speak for others, but I am limiting my discussion to a Fighter's options. I feel this limitation to be reasonable, because I would never be content with "words of wisdom" saying "if you want to go melee, don't be a fighter, be a Paladin". So I'm not contesting your example. I just hope you will agree it's not enough that a Paladin can win out - I need a Fighter to do it too. To me about every fighter should know how to fight in melee. Ranged should be a complement. Being able to rely ONLY on range should be the exception, not the rule - meaning it should require considerable sacrifice in some form. Being asked to spend two ASIs on feats is not enough of a sacrifice. These feats are not exactly a burden... SS & CE are more like the two best feats in the entire game, especially since they pretty much blow every traditional restriction on ranged combat right out the water... [/QUOTE]
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Helping melee combat to be more competitive to ranged.
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