Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Helping melee combat to be more competitive to ranged.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="guachi" data-source="post: 6983043" data-attributes="member: 6785802"><p>I don't know if others have replied to this or not as I haven't read posts past this one. I can't tell if you intentionally butchered the math or not to make ranged look better. But here's the actual correct math:</p><p></p><p>A hand-crossbow using crossbow expert/sharpshooter shooting five times and using the -5/+10 portion of the feat does a maximum of (1d6+15)*5 =92.5 damage</p><p></p><p>The featless sword and shield user, who undoubtedly took dueling fighting style, does (1d8+7)*4 = 46 damage, not 30 damage. </p><p></p><p>The difference is 2x not 3x and the sword/shield guy still has a bonus action and two feats to play with. And we haven't taken hit chance into effect. So let's do so.</p><p></p><p>The archery style handcrossbow user has +12 to hit reduced to +7 if he uses -5/+10. Against AC18 he'll hit on an 11 or higher, or exactly 50% of the time. The sword/shield user has +10 to attack and hits on an 8 or higher, or 85% of the time. The crossbow user's damage is now reduced to 46.25 and the sword/shield reduced to 29.9. </p><p></p><p>The bow user's advantage is now only 50%, not 200% like in your example. If a feat boosts damage by 20% like you say one should then taking two feats boosts damage by 44%, not far off from the 50% difference we see.</p><p></p><p>But we haven't even given the sword/shield guy any feats! So let's give him some. You could give the s/s guy GWM as the bonus attack works with a one-handed sword. It wouldn't be awful if you were a Champion and had four attacks as you'd crit once 35% of the time and you'd probably knock a creature to 0 xp quite often. So, say, you get to use it 60% of the time. Your damage is now 34.4.</p><p></p><p>Give the s/s guy shield mastery instead. On a turn he knocks an AC 18 opponent prone he hits 87.75% of the time (and if he dipped rogue to get expertise in athletics he has 1d6 sneak attack). His damage (if not dipping rogue) is now 40.37 and the bow user is only 14.5% ahead. </p><p></p><p>If he dipped rogue he'll almost never miss (.02% with prone advantage or 1.5% without) four times so that extra d6 is basically guaranteed. At this point he does 43.87 and the bow user is only 5.4% ahead.</p><p></p><p>But you <em>still</em> have one more feat to go! You could give him defensive duelist or heavy armor master or a non-combat feat or boost his Constitution. Whatever. There aren't too many actual damaging combat feats for a single weapon user. But let's take Savage Attacker (which is really weak). Rerolling any time you get less than average (a 1-4) yields an increase in damage of 2.3. Now your average (assuming no rogue sneak attack) is 42.7 if you can prone someone or 32.2 if you can't.</p><p></p><p>Alternatively, you could take Sentinel and you'd be adding 7.48 dmg (11.5 dmg x 65% hit chance) every time you got to use it, though I leave it to the reader to figure out how often you'd get to use it a round.</p><p></p><p>On a good round, a sword/shield using sentinel/shield mastery level one rogue dipping fighter will actually outdamage the crossbow user 48.74 to 46.25. If you are a Battlemaster and you've got a buddy to fight with you can Sentinel/Riposte your way to an extra reaction attack (and sneak attack if you dipped rogue) at a high frequency every round.</p></blockquote><p></p>
[QUOTE="guachi, post: 6983043, member: 6785802"] I don't know if others have replied to this or not as I haven't read posts past this one. I can't tell if you intentionally butchered the math or not to make ranged look better. But here's the actual correct math: A hand-crossbow using crossbow expert/sharpshooter shooting five times and using the -5/+10 portion of the feat does a maximum of (1d6+15)*5 =92.5 damage The featless sword and shield user, who undoubtedly took dueling fighting style, does (1d8+7)*4 = 46 damage, not 30 damage. The difference is 2x not 3x and the sword/shield guy still has a bonus action and two feats to play with. And we haven't taken hit chance into effect. So let's do so. The archery style handcrossbow user has +12 to hit reduced to +7 if he uses -5/+10. Against AC18 he'll hit on an 11 or higher, or exactly 50% of the time. The sword/shield user has +10 to attack and hits on an 8 or higher, or 85% of the time. The crossbow user's damage is now reduced to 46.25 and the sword/shield reduced to 29.9. The bow user's advantage is now only 50%, not 200% like in your example. If a feat boosts damage by 20% like you say one should then taking two feats boosts damage by 44%, not far off from the 50% difference we see. But we haven't even given the sword/shield guy any feats! So let's give him some. You could give the s/s guy GWM as the bonus attack works with a one-handed sword. It wouldn't be awful if you were a Champion and had four attacks as you'd crit once 35% of the time and you'd probably knock a creature to 0 xp quite often. So, say, you get to use it 60% of the time. Your damage is now 34.4. Give the s/s guy shield mastery instead. On a turn he knocks an AC 18 opponent prone he hits 87.75% of the time (and if he dipped rogue to get expertise in athletics he has 1d6 sneak attack). His damage (if not dipping rogue) is now 40.37 and the bow user is only 14.5% ahead. If he dipped rogue he'll almost never miss (.02% with prone advantage or 1.5% without) four times so that extra d6 is basically guaranteed. At this point he does 43.87 and the bow user is only 5.4% ahead. But you [I]still[/I] have one more feat to go! You could give him defensive duelist or heavy armor master or a non-combat feat or boost his Constitution. Whatever. There aren't too many actual damaging combat feats for a single weapon user. But let's take Savage Attacker (which is really weak). Rerolling any time you get less than average (a 1-4) yields an increase in damage of 2.3. Now your average (assuming no rogue sneak attack) is 42.7 if you can prone someone or 32.2 if you can't. Alternatively, you could take Sentinel and you'd be adding 7.48 dmg (11.5 dmg x 65% hit chance) every time you got to use it, though I leave it to the reader to figure out how often you'd get to use it a round. On a good round, a sword/shield using sentinel/shield mastery level one rogue dipping fighter will actually outdamage the crossbow user 48.74 to 46.25. If you are a Battlemaster and you've got a buddy to fight with you can Sentinel/Riposte your way to an extra reaction attack (and sneak attack if you dipped rogue) at a high frequency every round. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Helping melee combat to be more competitive to ranged.
Top