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General Tabletop Discussion
*Dungeons & Dragons
Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="CapnZapp" data-source="post: 6984729" data-attributes="member: 12731"><p>Sorry, but are you now bringing in (quite high level) spells into this? </p><p></p><p>And counting repellant blast as an auto-kill doesn't get us anywhere, I'm afraid. Sure its useful in that particular scenario, but going to the lengths where you say you'd rather have repellant blast for the off-chance of doing that over reliable damage?!</p><p></p><p>As for Sorlocks in general, the comparison can't ever become fair unless you consider the character's defense. After all, the basic attraction of the Crossbow Expert is that she is a fully fledged fighter, with all the sturdiness that comes with that chassi. </p><p></p><p>I think we will never get anywhere if we don't try to focus on a single case - a player desiring to create a character focussed on dealing damage through weapons. What options are there?</p><p></p><p>One more thing: I'm sure this isn't the first time where I ask y'all to not merely calculate -5/+10 as 25% less accuracy. That's exactly the simplistic analysis that probably made the WotC designer think the feat was alright in the first place.</p><p></p><p>Still, you say something I would like you to expand upon. You say SS "isn't responsible for ranged dominance in 5E". You mean there is something else that carries that responsibility? And I think you say you need -5/+10 to make fighters fun. Do you mean that fighters aren't fun in a game without feats, or what? </p><p></p><p>To me it's obvious -5/+10 must be taken away from archers in particular (because otherwise ranged is equal to melee and therefore superior) and fighters in general (because otherwise every other fighter build is left in the dust, and monster HP melt away far too quickly).</p><p></p><p>I'm repeating this, because I feel uncertain where you're going with the discussion, and wanted to ensure we're still talking about the same thing.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6984729, member: 12731"] Sorry, but are you now bringing in (quite high level) spells into this? And counting repellant blast as an auto-kill doesn't get us anywhere, I'm afraid. Sure its useful in that particular scenario, but going to the lengths where you say you'd rather have repellant blast for the off-chance of doing that over reliable damage?! As for Sorlocks in general, the comparison can't ever become fair unless you consider the character's defense. After all, the basic attraction of the Crossbow Expert is that she is a fully fledged fighter, with all the sturdiness that comes with that chassi. I think we will never get anywhere if we don't try to focus on a single case - a player desiring to create a character focussed on dealing damage through weapons. What options are there? One more thing: I'm sure this isn't the first time where I ask y'all to not merely calculate -5/+10 as 25% less accuracy. That's exactly the simplistic analysis that probably made the WotC designer think the feat was alright in the first place. Still, you say something I would like you to expand upon. You say SS "isn't responsible for ranged dominance in 5E". You mean there is something else that carries that responsibility? And I think you say you need -5/+10 to make fighters fun. Do you mean that fighters aren't fun in a game without feats, or what? To me it's obvious -5/+10 must be taken away from archers in particular (because otherwise ranged is equal to melee and therefore superior) and fighters in general (because otherwise every other fighter build is left in the dust, and monster HP melt away far too quickly). I'm repeating this, because I feel uncertain where you're going with the discussion, and wanted to ensure we're still talking about the same thing. [/QUOTE]
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Helping melee combat to be more competitive to ranged.
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