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Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6984979" data-attributes="member: 6787650"><p>This is exactly the point I perceived two years ago (IIRC as soon as I bought a copy of the MM) and have been dealing with in one way or another ever since, both in theorycrafted Internet discussions and at the table.</p><p></p><p>I doubt I was anywhere near the first one to notice it--it's a pretty obvious feature of 5E. I remember [MENTION=5834]Celtavian[/MENTION] started a discussion around that time about how crippling the concentration limits were because spellcasters "have" to spend their concentration on getting the melee guys into combat with the Fly spell, and a number of people on that thread were like, "Dude, spend your concentration on something else. Ranged weapons are where it's at now."</p><p></p><p>Pointing out that you're late to the party isn't meant as a cheap shot--but you <em>are</em> late to the party, and so someone who's been dealing with this all along is entitled to look a bit askance when you arrogantly announce that you have discovered a major issue and also one simple trick that fixes it completely. So far you haven't seemed to listen to anyone who tells you how they've dealt with the issue at their tables, whether by encounter modification (I'll bet it's not an issue at [MENTION=6788736]Flamestrike[/MENTION]'s table for example, because he'll just make all the monsters pop out of the dungeon walls within melee range of the party; I bet [MENTION=9200]Hawkeye[/MENTION] has done occasional encounters in windy conditions or underwater to impose disadvantage on ranged attacks; probably everyone has done the occasional encounter with invisible stalkers or earth elementals/bulettes/other creatures that burrow) or monster modification (e.g. monsters with Missile Catch abilities a la monks; flying monsters like dragons that can close in a single round by dive-bombing the PCs; Medusas that can turn you to stone at a thousand paces if your vision is keen enough) or terrain modification or rule modification (a number of people have shared suggestions in this thread, some overlapping with yours and some not).</p><p></p><p>If you actually want to solve the issue at your table, maybe some humility is called for? If you instead want to shape the future of 5E by evangelizing your viewpoint, then come to Seattle instead and buy Mike Mearls and Jeremy Crawford a nice dinner while you evangelize to them--because Enworld threads sure aren't going to influence <em>that</em>.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6984979, member: 6787650"] This is exactly the point I perceived two years ago (IIRC as soon as I bought a copy of the MM) and have been dealing with in one way or another ever since, both in theorycrafted Internet discussions and at the table. I doubt I was anywhere near the first one to notice it--it's a pretty obvious feature of 5E. I remember [MENTION=5834]Celtavian[/MENTION] started a discussion around that time about how crippling the concentration limits were because spellcasters "have" to spend their concentration on getting the melee guys into combat with the Fly spell, and a number of people on that thread were like, "Dude, spend your concentration on something else. Ranged weapons are where it's at now." Pointing out that you're late to the party isn't meant as a cheap shot--but you [I]are[/I] late to the party, and so someone who's been dealing with this all along is entitled to look a bit askance when you arrogantly announce that you have discovered a major issue and also one simple trick that fixes it completely. So far you haven't seemed to listen to anyone who tells you how they've dealt with the issue at their tables, whether by encounter modification (I'll bet it's not an issue at [MENTION=6788736]Flamestrike[/MENTION]'s table for example, because he'll just make all the monsters pop out of the dungeon walls within melee range of the party; I bet [MENTION=9200]Hawkeye[/MENTION] has done occasional encounters in windy conditions or underwater to impose disadvantage on ranged attacks; probably everyone has done the occasional encounter with invisible stalkers or earth elementals/bulettes/other creatures that burrow) or monster modification (e.g. monsters with Missile Catch abilities a la monks; flying monsters like dragons that can close in a single round by dive-bombing the PCs; Medusas that can turn you to stone at a thousand paces if your vision is keen enough) or terrain modification or rule modification (a number of people have shared suggestions in this thread, some overlapping with yours and some not). If you actually want to solve the issue at your table, maybe some humility is called for? If you instead want to shape the future of 5E by evangelizing your viewpoint, then come to Seattle instead and buy Mike Mearls and Jeremy Crawford a nice dinner while you evangelize to them--because Enworld threads sure aren't going to influence [I]that[/I]. [/QUOTE]
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