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General Tabletop Discussion
*Dungeons & Dragons
Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6985296" data-attributes="member: 6787650"><p>Sorry, final comment from me. Here's one of the nine rules on my house rules document:</p><p></p><p>5.) An attacker unseen by his target has advantage only on melee attack rolls, not ranged attack rolls; however, he does qualify for sneak attack damage at range if he is unseen despite not having advantage.</p><p></p><p>My reason is more for the sake of verisimilitude and addressing annoyingly-silly tactics ("why Faerie Fire when you can just Fog Cloud for the exact same advantage with no save?"), but it does also make it much harder to attain that sweet spot of "+huge to-hit and advantage" that makes Crossbow Expert + Sharpshooter more attractive for DPR than GWM.</p><p></p><p>Another is:</p><p></p><p>6.) Anyone with any weapon can attack vital areas at -5 to-hit for +5 to damage. GWM and Sharpshooter feats merely increase the bonus when you are using those weapons.</p><p></p><p>This isn't normally very attractive from a DPR angle unless you're fighting a low-AC enemy like a zombie or a black pudding, but it does at least anyone the chance to turn an advantageous situation (Reckless Attack, Faerie Fire, etc.) into higher damage instead of higher accuracy, if "brutal strikes" fits your mental image of how you're fighting. Incidentally it also allows regular non-monk unarmed combatants to be at least marginally effective with their fists, e.g. a 9th level Str 13 Indiana Jones can attack at at +0 for 7 points of damage instead of at +5 for 2 points of damage.</p><p></p><p>I know I've mentioned the "drop prone as a reaction against missile fire" thing before I find it elegant, but it's actually not one of my house rules because I'm pretty okay with the status quo. I do have a lot of spellcasting dragons though and other high-AC creatures; good luck hitting AC 24 (dragon scales + Shield spell) at disadvantage for not being able to see the dragon inside of its Darkness spell. -5/+10 is almost entirely useless under those conditions--shooting for the vitals actually <em>reduces</em> your DPR by about 50% because your hit rate drops by 80% and your damage merely doubles.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6985296, member: 6787650"] Sorry, final comment from me. Here's one of the nine rules on my house rules document: 5.) An attacker unseen by his target has advantage only on melee attack rolls, not ranged attack rolls; however, he does qualify for sneak attack damage at range if he is unseen despite not having advantage. My reason is more for the sake of verisimilitude and addressing annoyingly-silly tactics ("why Faerie Fire when you can just Fog Cloud for the exact same advantage with no save?"), but it does also make it much harder to attain that sweet spot of "+huge to-hit and advantage" that makes Crossbow Expert + Sharpshooter more attractive for DPR than GWM. Another is: 6.) Anyone with any weapon can attack vital areas at -5 to-hit for +5 to damage. GWM and Sharpshooter feats merely increase the bonus when you are using those weapons. This isn't normally very attractive from a DPR angle unless you're fighting a low-AC enemy like a zombie or a black pudding, but it does at least anyone the chance to turn an advantageous situation (Reckless Attack, Faerie Fire, etc.) into higher damage instead of higher accuracy, if "brutal strikes" fits your mental image of how you're fighting. Incidentally it also allows regular non-monk unarmed combatants to be at least marginally effective with their fists, e.g. a 9th level Str 13 Indiana Jones can attack at at +0 for 7 points of damage instead of at +5 for 2 points of damage. I know I've mentioned the "drop prone as a reaction against missile fire" thing before I find it elegant, but it's actually not one of my house rules because I'm pretty okay with the status quo. I do have a lot of spellcasting dragons though and other high-AC creatures; good luck hitting AC 24 (dragon scales + Shield spell) at disadvantage for not being able to see the dragon inside of its Darkness spell. -5/+10 is almost entirely useless under those conditions--shooting for the vitals actually [I]reduces[/I] your DPR by about 50% because your hit rate drops by 80% and your damage merely doubles. [/QUOTE]
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