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General Tabletop Discussion
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Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6986173" data-attributes="member: 6787650"><p>In practice, this doesn't seem to be the case. I see other DMs on here occasionally venting about how combat slows down when player A isn't paying attention during player B's turn and has to be brought up to speed once player A's turn arrives; other posts about how players take too long to make decisions, and you need to control how long they are allowed to take to make their decisions, etc.</p><p></p><p>By making decisions concurrently during combat (declare-in-order-of-Int can still allow concurrent declarations, just by letting the high-Int guy change his mind after he declares if the low-Int guy does something he wasn't expecting), you avoid this kind of slowdown. Or at least, that's my hypothesis for why I've never had any kind of problem with those sorts of slowdowns. Typically in complex fights, the bottleneck is <em>me</em>, hence the need for a separate person to play combat-tracker sometimes while I focus on monster roleplaying.</p><p></p><p></p><p></p><p>If it ain't broke, don't fix it. If cyclic initiative is working for you, then great! Keep using it.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6986173, member: 6787650"] In practice, this doesn't seem to be the case. I see other DMs on here occasionally venting about how combat slows down when player A isn't paying attention during player B's turn and has to be brought up to speed once player A's turn arrives; other posts about how players take too long to make decisions, and you need to control how long they are allowed to take to make their decisions, etc. By making decisions concurrently during combat (declare-in-order-of-Int can still allow concurrent declarations, just by letting the high-Int guy change his mind after he declares if the low-Int guy does something he wasn't expecting), you avoid this kind of slowdown. Or at least, that's my hypothesis for why I've never had any kind of problem with those sorts of slowdowns. Typically in complex fights, the bottleneck is [I]me[/I], hence the need for a separate person to play combat-tracker sometimes while I focus on monster roleplaying. If it ain't broke, don't fix it. If cyclic initiative is working for you, then great! Keep using it. [/QUOTE]
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