Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Helping melee combat to be more competitive to ranged.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 6986524" data-attributes="member: 12731"><p>Any build doing few big attacks won't and shouldn't use GWM/SS, no. </p><p></p><p>Not coincidentally I'd far prefer if Sneak Attack actually mean doing lots of damage compared to fighters. I mean, they're far more frail. To me a Rogue works best as a glass cannon archetype, especially since the skill monkey niche has shrunk so much in this edition.</p><p></p><p>In fact I think Sneak damage should probably be even higher, even if we remove GWM/SS from fighters. My players are considering a few Rogue levels, but only as complement to a fighter chassi. One d6 per two levels is actually not that compelling since its only once/turn. But that's a different discussion <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>8 hp Mooks are trivially wiped away by other tools than weapons. At least in any combat that's actually challenging. That's the reason I'm not overly concerned about "overdamage" in my calculations. (I'm firmly convinced lots of people make the mistake of including "easy" combats into their DPR calculations. But it matters much more how effective you are when the stakes are high than when they're not! DPR math might show you how ineffective overdamage can be, but in real play there are only two scenarios: either the combat is actually challenging, and then the mooks will be dealt with by somebody else than the fighter, possibly using limited resources such as area spells (which is okay since there won't be many such fights this day); or the combat <em>isn't</em> challenging, and then nobody cares that the fighter might be losing some DPR). Thus I posit that overdamage isn't a real issue - it's more of a DPR construct than something that you ought to take into account when building your character.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6986524, member: 12731"] Any build doing few big attacks won't and shouldn't use GWM/SS, no. Not coincidentally I'd far prefer if Sneak Attack actually mean doing lots of damage compared to fighters. I mean, they're far more frail. To me a Rogue works best as a glass cannon archetype, especially since the skill monkey niche has shrunk so much in this edition. In fact I think Sneak damage should probably be even higher, even if we remove GWM/SS from fighters. My players are considering a few Rogue levels, but only as complement to a fighter chassi. One d6 per two levels is actually not that compelling since its only once/turn. But that's a different discussion :) 8 hp Mooks are trivially wiped away by other tools than weapons. At least in any combat that's actually challenging. That's the reason I'm not overly concerned about "overdamage" in my calculations. (I'm firmly convinced lots of people make the mistake of including "easy" combats into their DPR calculations. But it matters much more how effective you are when the stakes are high than when they're not! DPR math might show you how ineffective overdamage can be, but in real play there are only two scenarios: either the combat is actually challenging, and then the mooks will be dealt with by somebody else than the fighter, possibly using limited resources such as area spells (which is okay since there won't be many such fights this day); or the combat [I]isn't[/I] challenging, and then nobody cares that the fighter might be losing some DPR). Thus I posit that overdamage isn't a real issue - it's more of a DPR construct than something that you ought to take into account when building your character. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Helping melee combat to be more competitive to ranged.
Top