Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Helping melee combat to be more competitive to ranged.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 6986608" data-attributes="member: 12731"><p>I would much rather identify "par" and then power that down. </p><p></p><p>This way, not only is the balance between different weapon combos/styles from featless games retained; but also the MM regains usefulness.</p><p></p><p>Now, I might be wrong (or have an incomplete understanding) but as I understood Hemlock, "par" is eldritch-blast based builds (what he calls "the sorlock").</p><p></p><p>If the alternative to -5/+10 (or alternative powerups) is to nerf cantrips, that seems way more attractive. My current thinking is to not change the actual cantrips, but remove the idea of atwill (free and endless) cantrips. </p><p></p><p>I like this approach because it kills two birds with one stone. Not only does it allow us to remove -5/+10 without worrying everybody will want to become a sorlock, it also removes the (for me) considerable worldbuilding headache of having people with built-in always-on welding torches (and </p><p></p><p>Now, if "par" was a dozen completely different builds, I would have to concede this approach would be too impractical. Meaning, if fighters no longer get to add +10 to every attack, that powergamers would simply becomes rogues, or warlocks or whatever instead. But at least here and now, it seems like the Sorlock (and the Eldritch Blast) is the only major contender.</p><p></p><p>I guess the question we need to ask ourselves before we start, is:</p><p></p><p>Assuming you want to create a damage dealer and not someone reliant on high-level spells; is the fighter is a viable build/class for a powergamer at all in a game without feats? If not, what builds dominate among powergamers?</p><p></p><p>If we find one or two answers, then lets examine those to see if they can be powered down alongside the fighter. If we find six or twelve, I agree fighter damage feats need to stay, and we will have to power up those builds that doesn't use -5/+10 (along with resigning ourselves to treating the MM as not very challenging).</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6986608, member: 12731"] I would much rather identify "par" and then power that down. This way, not only is the balance between different weapon combos/styles from featless games retained; but also the MM regains usefulness. Now, I might be wrong (or have an incomplete understanding) but as I understood Hemlock, "par" is eldritch-blast based builds (what he calls "the sorlock"). If the alternative to -5/+10 (or alternative powerups) is to nerf cantrips, that seems way more attractive. My current thinking is to not change the actual cantrips, but remove the idea of atwill (free and endless) cantrips. I like this approach because it kills two birds with one stone. Not only does it allow us to remove -5/+10 without worrying everybody will want to become a sorlock, it also removes the (for me) considerable worldbuilding headache of having people with built-in always-on welding torches (and Now, if "par" was a dozen completely different builds, I would have to concede this approach would be too impractical. Meaning, if fighters no longer get to add +10 to every attack, that powergamers would simply becomes rogues, or warlocks or whatever instead. But at least here and now, it seems like the Sorlock (and the Eldritch Blast) is the only major contender. I guess the question we need to ask ourselves before we start, is: Assuming you want to create a damage dealer and not someone reliant on high-level spells; is the fighter is a viable build/class for a powergamer at all in a game without feats? If not, what builds dominate among powergamers? If we find one or two answers, then lets examine those to see if they can be powered down alongside the fighter. If we find six or twelve, I agree fighter damage feats need to stay, and we will have to power up those builds that doesn't use -5/+10 (along with resigning ourselves to treating the MM as not very challenging). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Helping melee combat to be more competitive to ranged.
Top